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Address Version Platform Name Size Length Description
0058A364
1.16.1 Win Death Table Start 2736 4 First entry in the death table (P1 marine) for 1.16.1.
0058D634
1.16.1 Win Player Alliances 12 12 0x00 is P1 ally status to P1, 0x01 is P1 ally status to P2…
0058DC60
1.16.1 Win Location Table 20 255
0059CC80
1.16.1 Win Drop Timer 4 1
007E6F10
1.16.1 Win 0 0
0057F0D0
1.16.0 Win Player Mineral Array 4 12 Player minerals array, +0x4 for next player.
0057F104
1.16.0 Win Player gas array 4 12 Player gas array, +0x4 for next player.
00581DB6
1.16.0 Win Player color array. 1 12 Player color array, +0x1 for next player.
0058A344
1.16.0 Win Death Table Start 4 2736 First entry in the death table (P1 marine) for 1.16.0
00628428
1.16.0 Win Screen Pos X1 4 1 Screen position in pixels from the left of the map.
00628450
1.16.0 Win Screen Pos Y1 4 1 Screen position in pixels from the top of the map.
0062846C
1.16.0 Win Screen X2 4 1
00628488
1.16.0 Win Screen Y2 4 1
006284C8
1.16.0 Win Player 1 Selection Group 4 12 List of unit node pointers for Player's current group …
006284F8
1.16.0 Win Player 2 Selection Group 4 12 List of unit node pointers for Player's current group …
00628528
1.16.0 Win Player 3 Selection Group 4 12 List of unit node pointers for Player's current group …
00628558
1.16.0 Win Player 4 Selection Group 4 12 List of unit node pointers for Player's current group …
00628588
1.16.0 Win Player 5 Selection Group 4 12 List of unit node pointers for Player's current group …
006285B8
1.16.0 Win Player 6 Selection Group 4 12 List of unit node pointers for Player's current group …
006285E8
1.16.0 Win Player 7 Selection Group 4 12 List of unit node pointers for Player's current group …
00628618
1.16.0 Win Player 8 Selection Group 4 12 List of unit node pointers for Player's current group …
00666758
1.16.0 Win Images.dat - Landing Dust Overlay 4 999
006676F8
1.16.0 Win Images.dat - Draw If Cloaked 1 999
00667AE0
1.16.0 Win Images.dat - Special Overlay 4 999
00668A80
1.16.0 Win Images.dat - GRP File 4 999
00669A20
1.16.0 Win Images.dat - Remapping Index 1 999 0-No remapping 1-ofire.pcx (Orange) 2-gfire.pcx (Green) …
00669E08
1.16.0 Win Images.dat - Drawing Function 1 999 0-Normal Draw 1-Unknown1 2-Enemy Unit Cloak(+spell) 3-Ow…
0066A1F0
1.16.0 Win Images.dat - Damage Overlay 4 999
0066B190
1.16.0 Win Images.dat - Attack Overlay 4 999
0066C130
1.16.0 Win Images.dat - Clickable 1 999
0066C518
1.16.0 Win Images.dat - Shields Gfx Overlay 4 999
0066D4B8
1.16.0 Win Images.dat - Use Full Iscript 1 999
0066D8A0
1.16.0 Win Images.dat - Lift-off Dust Overlay 4 999
0066E840
1.16.0 Win Images.dat - Graphics Turns 1 999
0066EC28
1.16.0 Win Images.dat - Iscript ID 4 999
006C9838
1.16.0 Win Flingy.dat - Movement Control 1 209
006C9910
1.16.0 Win Flingy.dat - Halt Distance 4 209
006C9C58
1.16.0 Win Flingy.dat - Acceleration 2 209
006C9E00
1.16.0 Win Flingy.dat - Turn Radius 1 209
006C9ED8
1.16.0 Win Flingy.dat - Top Speed 4 209
006CA2F8
1.16.0 Win Flingy.dat - Sprite Index 2 209
006D0FB9
1.16.0 Win Player Table 36 11 No slot for 12. CPLAYER +0x0 - BYTE bPlayerType 1 - C…
006D1240
1.16.0 Win Fog of war array pointer 4 1 Pointer to dynamic memory that contains information about f…
006D5EA0
1.16.0 Win Pointer to the first tileType 52 1023 This is the TileType Structure +0x00 index - is strange +…
0058A34C
1.15.3 Win Death Table Start 4 2736 12 entries per unit, one for each player. Added by: poiu…
0058DC48
1.15.3 Win Location Table Start 255 20 Locations follow this format: Long X1 Long Y1 Long X2 L…
00596800
1.15.3 Win Map Dimensions 2 2 Map dimensions 2 bytes per dimensions Added by: poiuy_qw…
004D70F0
1.15.2 Win iscript.bin handling function 0 1 One huge switch statement
00512800
1.15.2 Win Action function pointer table 4 60 60 pointers to functions, one for each action. The function…
00515AA0
1.15.2 Win Condition function pointer table 4 24 24 pointers to functions, one for each condition. The funct…

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