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Address Version Platform Name Size Length Description
0058A364
1.16.1 Win Death Table Start 2736 4 First entry in the death table (P1 marine) for 1.16.1.
0058DC60
1.16.1 Win Location Table 20 255
0059CC80
1.16.1 Win Drop Timer 4 1
0057F0D0
1.16.0 Win Player Mineral Array 4 12 Player minerals array, +0x4 for next player.
0057F104
1.16.0 Win Player gas array 4 12 Player gas array, +0x4 for next player.
00581DB6
1.16.0 Win Player color array. 1 12 Player color array, +0x1 for next player.
0058A344
1.16.0 Win Death Table Start 4 2736 First entry in the death table (P1 marine) for 1.16.0
00628428
1.16.0 Win Screen Pos X1 4 1 Screen position in pixels from the left of the map.
00628450
1.16.0 Win Screen Pos Y1 4 1 Screen position in pixels from the top of the map.
0062846C
1.16.0 Win Screen X2 4 1
00628488
1.16.0 Win Screen Y2 4 1
006284C8
1.16.0 Win Player 1 Selection Group 4 12 List of unit node pointers for Player's current group …
006284F8
1.16.0 Win Player 2 Selection Group 4 12 List of unit node pointers for Player's current group …
00628528
1.16.0 Win Player 3 Selection Group 4 12 List of unit node pointers for Player's current group …
00628558
1.16.0 Win Player 4 Selection Group 4 12 List of unit node pointers for Player's current group …
00628588
1.16.0 Win Player 5 Selection Group 4 12 List of unit node pointers for Player's current group …
006285B8
1.16.0 Win Player 6 Selection Group 4 12 List of unit node pointers for Player's current group …
006285E8
1.16.0 Win Player 7 Selection Group 4 12 List of unit node pointers for Player's current group …
00628618
1.16.0 Win Player 8 Selection Group 4 12 List of unit node pointers for Player's current group …
00666758
1.16.0 Win Images.dat - Landing Dust Overlay 4 999
006676F8
1.16.0 Win Images.dat - Draw If Cloaked 1 999
00667AE0
1.16.0 Win Images.dat - Special Overlay 4 999
00668A80
1.16.0 Win Images.dat - GRP File 4 999
00669A20
1.16.0 Win Images.dat - Remapping Index 1 999 0-No remapping 1-ofire.pcx (Orange) 2-gfire.pcx (Green) …
00669E08
1.16.0 Win Images.dat - Drawing Function 1 999 0-Normal Draw 1-Unknown1 2-Enemy Unit Cloak(+spell) 3-Ow…
0066A1F0
1.16.0 Win Images.dat - Damage Overlay 4 999
0066B190
1.16.0 Win Images.dat - Attack Overlay 4 999
0066C130
1.16.0 Win Images.dat - Clickable 1 999
0066C518
1.16.0 Win Images.dat - Shields Gfx Overlay 4 999
0066D4B8
1.16.0 Win Images.dat - Use Full Iscript 1 999
0066D8A0
1.16.0 Win Images.dat - Lift-off Dust Overlay 4 999
0066E840
1.16.0 Win Images.dat - Graphics Turns 1 999
0066EC28
1.16.0 Win Images.dat - Iscript ID 4 999
006C9838
1.16.0 Win Flingy.dat - Movement Control 1 209
006C9910
1.16.0 Win Flingy.dat - Halt Distance 4 209
006C9C58
1.16.0 Win Flingy.dat - Acceleration 2 209
006C9E00
1.16.0 Win Flingy.dat - Turn Radius 1 209
006C9ED8
1.16.0 Win Flingy.dat - Top Speed 4 209
006CA2F8
1.16.0 Win Flingy.dat - Sprite Index 2 209
006D0FB9
1.16.0 Win Player Table 36 11 No slot for 12. CPLAYER +0x0 - BYTE bPlayerType 1 - C…
006D1240
1.16.0 Win Fog of war array pointer 4 1 Pointer to dynamic memory that contains information about f…
006D5EA0
1.16.0 Win Pointer to the first tileType 52 1023 This is the TileType Structure +0x00 index - is strange +…
0058A34C
1.15.3 Win Death Table Start 4 2736 12 entries per unit, one for each player. Added by: poiu…
0058DC48
1.15.3 Win Location Table Start 255 20 Locations follow this format: Long X1 Long Y1 Long X2 L…
00596800
1.15.3 Win Map Dimensions 2 2 Map dimensions 2 bytes per dimensions Added by: poiuy_qw…
004D70F0
1.15.2 Win iscript.bin handling function 0 1 One huge switch statement
00512800
1.15.2 Win Action function pointer table 4 60 60 pointers to functions, one for each action. The function…
00515AA0
1.15.2 Win Condition function pointer table 4 24 24 pointers to functions, one for each condition. The funct…
0052F5A8
1.15.2 Win Image Array 64 5092 (Still finding struct)
0057EE9C
1.15.2 Win your name 24 1 for example if you are playing as 'asldkvjs' then…

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