1.16.1 · Index · Add Address · Statistics · Reference · About

Multiple entries were found!

Address Player ID Version Name Size Length SCR Description
004FF900
-141977 1.16.1 Filename for Lastreplay 12 1 Contains the string "LastReplay".
004FF90C
-141974 1.16.1 Replay Speed Limiters 4 7 The speed in milliseconds to spend each frame during a repl…
004FF928
-141967 1.16.1 Replay Command Table 16 2 Contains the replay commands "show" and "hid…
004FF948
-141959 1.16.1 Replay show command modifiers 32 12 Contains sub-commands and leaderboard values to use in the …
004FFAD0
-141861 1.16.1 Menu Info Array 12 27 Contains the menu index, background index, and menu path.
004FFC20
-141777 1.16.1 Campaign List Info 8 85 Contains the campaign listing info. WORD gluHist.tbl inde…
004FFF60
-141569 1.16.1 Establishing shot pointers 8 65 64 entries defining campaign mission prologue/establishing …
0050C000
-129241 1.16.1 cInit Constructor Function Table 4 310 Standard C-Runtime. Generated by Visual C++.
005122A0
-122929 1.16.1 Campaign list pointers 4 6 Pointer to memory location of details of first mission in S…
005122B8
-122923 1.16.1 Current Cinematic ID 4 1 An index for the currently playing cinematic.
005124D8
-122787 1.16.1 Game Speed Refresh Rate 4 7 Simple Data Contains the value in milliseconds required for each frame.…
005124F4
-122780 1.16.1 Replay Speed Refresh Rate 4 7 Contains the time in milliseconds spent each frame. Array i…
00512510
-122773 1.16.1 Image Update Functions 8 18 An array of image functions. The array is officially called…
005125A0
-122737 1.16.1 Image Drawing Functions 12 18 This corresponds to a value in images.dat. The official nam…
00512678
-122683 1.16.1 Active Nation ID 4 1 Backed By Code This is the same as Human ID unless you are playing Team Me…
0051267C
-122682 1.16.1 Active Human ID 4 1 Backed By Code This is your player ID. The official name for this is g_Act…
00512680
-122681 1.16.1 Active Storm ID 4 1 This is your active storm ID, which is different from your …
00512684
-122680 1.16.1 Local Nation ID 4 1 Backed By Code The official name for this is g_LocalNationID.
00512688
-122679 1.16.1 Local Human ID 4 1 The official name for this is g_LocalHumanID.
0051268C
-122678 1.16.1 Local Storm ID 4 1 The official name for this is g_LocalStormID.
00512690
-122677 1.16.1 Cinematic File Name Array 4 28 Contains string pointers for the file names of all game cin…
00512700
-122649 1.16.1 Race Filename Modifiers 8 1 Contains 3 bytes "ztp" used when loading race-spe…
00512708
-122647 1.16.1 Cursor Filename Array 4 19 Contains pointers to a string for each cursor image.
00512754
-122628 1.16.1 Cursor Scroll Type Modifiers 2 10 Contains the index for the cursor used for scrolling.
005127DC
-122594 1.16.1 Tileset Color Cycle Pointers 4 9 Contains pointers to the tileset color cycle data. Array in…
00512800
-122585 1.16.1 Trigger Action Function Array 4 60 Contains function pointers for all trigger actions.
00514178
-120955 1.16.1 Unit Reqs data 1090 1 Simple Data
005145C0
-120681 1.16.1 Upgrade Reqs data 838 1 Simple Data
00514908
-120471 1.16.1 Research Req Data 318 1 Simple Data
00514A48
-120391 1.16.1 Tech Use Req Data 688 1 Simple Data
00514CF8
-120219 1.16.1 Order Req Data 1316 1 Simple Data
00515A98
-119347 1.16.1 Trigger Condition Function Array 4 24 Contains function pointers for all trigger conditions.
00515B84
-119288 1.16.1 Damage type/factor multipliers vs unit size 20 5 Weapon damage type, against each unit size struct { i…
005187E8
-116447 1.16.1 s_button Offset 12 250 Backed By Code +0x00 (EPD -116447) Number of available buttons. 0 = Butt…
00519E50
-115013 1.16.1 Mission Briefing Action Function Array 4 10 Contains function pointers for all mission briefing actions.
0051A280
-114745 1.16.1 Player 1 Trigger List 4 3 Backed By Code
0051A28C
-114742 1.16.1 Player 2 Trigger List 4 3 Backed By Code
0051A298
-114739 1.16.1 Player 3 Trigger List 4 3 Backed By Code
0051A2A4
-114736 1.16.1 Player 4 Trigger List 4 3 Backed By Code
0051A2B0
-114733 1.16.1 Player 5 Trigger List 4 3 Backed By Code
0051A2BC
-114730 1.16.1 Player 6 Trigger List 4 3 Backed By Code
0051A2C8
-114727 1.16.1 Player 7 Trigger List 4 3 Backed By Code
0051A2D4
-114724 1.16.1 Player 8 Trigger List 4 3 Backed By Code
0051CE84
-111928 1.16.1 Network Mode Delay 4 1 Read Only 1 in single player, 2 in LAN, 5 on battle.net. Described…
0051CE88
-111927 1.16.1 Network Mode Delay 2 4 1 Appears to be a duplicate of 0x0051CE84. Not sure which val…
0051CE8C
-111926 1.16.1 Inverse System Time 4 1 Value : -GetTickCount() (about 10ms error) Used for inpu…
0051CE98
-111923 1.16.1 Fog of War Update Counter 4 1 Simple Data Set to 0 to update FoW
0051CED0
-111909 1.16.1 GRP Array 4 999 Read Only Pointer to each GRP for each images.dat entry
0051F2A8
-109615 1.16.1 Images Attack Overlay Array 4 999 Read Only Pointers to GRP handles for all images.
00520244
-108616 1.16.1 Images Damage Overlay Array 4 999 Read Only Pointer to LO? handles for all images.dat entries.
005211E0
-107617 1.16.1 Images Special Overlay Array 4 999 Read Only Pointer to LO? handles for all images.dat entries.
0052217C
-106618 1.16.1 Images Landing Dust Overlay Array 4 999 Read Only Pointer to LO? handles for all images.dat entries.
00523118
-105619 1.16.1 Images Liftoff Dust Overlay Array 4 999 Read Only Pointer to LO? handles for all images.dat entries.
005240D0
-104613 1.16.1 Images Damage Overlay Frame 1 999 Simple Data
0052E5C8
-94055 1.16.1 Images Shield Overlay Array 4 999 Pointer to GRP handles for all images.
0052F568
-93055 1.16.1 Images Array 64 5000 Read Only The array of images currently processed in the game.
0057EB68
-11775 1.16.1 First Image Pointer 4 1 Read Only Pointer to the first CImage instance.
0057EB70
-11773 1.16.1 Last Image Pointer 4 1 Read Only Pointer to the last CImage instance.
0057EE7C
-11578 1.16.1 Player Human IDs 4 8 The Human ID for each player.llll
0057EE9C
-11570 1.16.1 Player Name 25 1 If you are playing as 'asdf' then you will find o…
0057EEC0
-11561 1.16.1 Player Nation IDs 4 8 The Nation ID for each player.
0057EEE0
-11553 1.16.1 Active Player Structures 36 12 Backed By Code A structure for each player containing their HumanID, Storm…
0057F094
-11444 1.16.1 Last Whisper Player 25 1 The name of the player that last whispered you (in-game onl…
0057F0B0
-11437 1.16.1 Vision Filter 4 1 A shared vision filter used for changing the player's …
0057F0B4
-11436 1.16.1 Multiplayer Mode 4 1 Read Only A boolean value that specifies if the game is Single or Mul…
0057F0B8
-11435 1.16.1 Network Player Status Array 4 8 An array containing flags for each player's network st…
0057F0D8
-11427 1.16.1 Network Maximum Buffer Size 4 1 A value indicating the maximum size for the command buffer …
0057F0DC
-11426 1.16.1 Main Menu Dialog Handle 4 1 A handle to the main menu BIN dialog.
0057F0F0
-11421 1.16.1 Player Minerals 4 12 Simple Data The current amount of minerals the player has.
0057F120
-11409 1.16.1 Player Gas 4 12 Simple Data The current amount of gas the player has.
0057F150
-11397 1.16.1 Player Total Gas Harvested 4 12 Simple Data The total gas the player has ever harvested
0057F180
-11385 1.16.1 Player Total Minerals Harvested 4 12 Simple Data The total minerals the player has ever harvested
0057F1B0
-11373 1.16.1 Starting Player Local ID 4 1 Simple Data
0057F1B4
-11372 1.16.1 Player Slot Types 1 12 Simple Data
0057F1C0
-11369 1.16.1 Player Slot Races 1 12 Simple Data
0057F1CC
-11366 1.16.1 Team Game Main Player 1 4 Simple Data
0057F1D0
-11365 1.16.1 Screen Tile Position 2 2 Simple Data
0057F1D4
-11364 1.16.1 MapSize 2 2 Simple Data 2byte Width 2byte Height width + 65536*height
0057F1D8
-11363 1.16.1 Messsage Send To Filter 2 2 Simple Data
0057F1DA
-11363 1.16.1 Message Player Filter 2 2 Simple Data
0057F1DC
-11362 1.16.1 Tileset 2 1 Simple Data The current tileset ID being used. Changing to 1 will tu…
0057F1DE
-11362 1.16.1 Current Music 2 2 Simple Data
0057F1E0
-11361 1.16.1 BWGame Unk_f0 1 1 Simple Data
0057F1E1
-11361 1.16.1 Active Player Count 1 1 Simple Data The number of active players in the game.
0057F1E2
-11361 1.16.1 Console Index 1 1 Simple Data A value indicating which console GUI should be displayed. …
0057F1E3
-11361 1.16.1 Is Custom Single Player 1 1 Simple Data
0057F1E4
-11360 1.16.1 BWGame unk_f4 4 1 Simple Data
0057F1E8
-11359 1.16.1 BWGame unk_f8 4 1 Simple Data
0057F1EC
-11358 1.16.1 Shared Vision 4 12 Simple Data The shared vision values for each player. StarCraft does…
0057F21C
-11346 1.16.1 Player Color Mapping 4 8 Simple Data A mapping of the player's colors.
0057F23C
-11338 1.16.1 Elapsed Time 4 1 Simple Data The elapsed game time.
0057F240
-11337 1.16.1 Saved Elapsed Seconds 4 1 Simple Data
0057F244
-11336 1.16.1 Campaign Index 2 1 Simple Data A value indicating which campaign is being played.
0057F246
-11336 1.16.1 Next Scenario name 32 1 Simple Data The name of the next scenario, set using the Set Next Scena…
0057F266
-11328 1.16.1 Single Player Race 1 1 Simple Data
0057F267
-11328 1.16.1 Single Player Computer Races 1 8 Simple Data
0057F26F
-11326 1.16.1 BWGame unk_17F 1 1 Simple Data
0057F270
-11325 1.16.1 Saved Screen Positions 4 3 Simple Data Pos 1: -11325 X + 65536*Y Pos 2: -11324 X + 65536*Y …
0057F27C
-11322 1.16.1 Player Units available 228 12 Simple Data 1 row of 228 bytes, 1 per unit, per player offset + (pla…
0057FD2C
-10638 1.16.1 BWGame unk_c3c 1 8 Simple Data
0057FD34
-10636 1.16.1 Last Event Position 4 2 Simple Data A POINT structure containing the position of the last event…
0057FD3C
-10634 1.16.1 Map File Name 260 1 Simple Data The current map's file name.
0057FE40
-10569 1.16.1 Map Title 32 1 Simple Data The current map's title.
0057FE60
-10561 1.16.1 Hotkeyed Unit 864 8 Simple Data Purpose To detect the hotkey and then the slot that a …
00581960
-8833 1.16.1 BWGame unk_2870 1 1024 Simple Data
00581D60
-8577 1.16.1 Default Message Filter 1 1 Simple Data
00581D61
-8577 1.16.1 Player Lose Type 1 1 Simple Data
00581D62
-8577 1.16.1 Player Left 1 8 Simple Data
00581D6A
-8575 1.16.1 Player Selection Circle Colors 1 12 Simple Data Each byte sets the color of the selection circle: 00 - Gre…
00581D76
-8572 1.16.1 Unit Color Table 8 12 Simple Data Each byte corresponds to a palette index used for each play…
00581DD6
-8548 1.16.1 Minimap Color Table 1 12 Simple Data Each byte references a palette index. This table is immedi…
00581DE2
-8545 1.16.1 BWGame unk_2cf2 1 2 Simple Data
00581DE4
-8544 1.16.1 Score Total Units Produced 4 12 Simple Data Appears to be flipped; units owned, and not produced.
00581E14
-8532 1.16.1 Score Units Produced 4 12 Simple Data Appears to be flipped; units owned, and not produced.
00581E44
-8520 1.16.1 Score Units Owned 4 12 Simple Data Appears to be flipped; to be units produced, and not owned.
00581E74
-8508 1.16.1 Score Units Lost 4 12 Simple Data
00581EA4
-8496 1.16.1 Score Units Killed 4 12 Simple Data
00581ED4
-8484 1.16.1 Score Unit Total 4 12 Simple Data
00581F04
-8472 1.16.1 Score Kill Total 4 12 Simple Data
00581F34
-8460 1.16.1 Score Structures Constructed Total 4 12 Simple Data
00581F64
-8448 1.16.1 Score Structures Constructed 4 12 Simple Data
00581F94
-8436 1.16.1 Score Structures Owned 4 12 Simple Data
00581FC4
-8424 1.16.1 Score Structures Lost 4 12 Simple Data
00581FF4
-8412 1.16.1 Score Structures Razed 4 12 Simple Data
00582024
-8400 1.16.1 Score Buildings Total 4 12 Simple Data
00582054
-8388 1.16.1 Score Razings Total 4 12 Simple Data
00582084
-8376 1.16.1 Score Factories Constructed 4 12 Simple Data
005820B4
-8364 1.16.1 Score Factories Owned 4 12 Simple Data
005820E4
-8352 1.16.1 Score Factories Lost 4 12 Simple Data
00582114
-8340 1.16.1 Score Factories Razed 4 12 Simple Data
00582144
-8328 1.16.1 Zerg Control Available 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
00582174
-8316 1.16.1 Zerg Control Used 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
005821A4
-8304 1.16.1 Zerg Control Max 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
005821D4
-8292 1.16.1 Terran Supply Available 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
00582204
-8280 1.16.1 Terran Supply Used 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
00582234
-8268 1.16.1 Terran Supply Max 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
00582264
-8256 1.16.1 Protoss Psi Available 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
00582294
-8244 1.16.1 Protoss Psi Used 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
005822C4
-8232 1.16.1 Protoss Psi Max 4 12 Simple Data 4 bytes per player Despite being 4 bytes, the game will …
005822F4
-8220 1.16.1 Score Custom 4 12 Simple Data
00582324
-8208 1.16.1 All Unit Counts Table 48 228 Simple Data Counts per player, per unit For each unit, 4 bytes per…
00584DE4
-5472 1.16.1 Completed Unit Counts Table 48 228 Simple Data Counts per player, per unit For each unit, 4 bytes per p…
00585474
-5052 1.16.1 Larva Count 12 1 The amount of larva a hatchery, lair, or hive currently hav…
005878A4
-2736 1.16.1 Killed Unit Counts Table 48 228 Simple Data Counts per player, per unit. For each unit, 4 bytes per …
0058A364
1.16.1 Death Table Start 48 228 Simple Data Counts per player, per unit First entry in the death tab…
0058CE24
2736 1.16.1 SC Technologies Available (0-23) 24 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058CF44
2808 1.16.1 SC Technologies Researched (0-23) 24 12 Simple Data [See SC Technologies Available] http://farty1billion.dyndn…
0058D064
2880 1.16.1 SC Tech Research In Progress 1 36 Simple Data Who knows
0058D088
2889 1.16.1 SC Upgrades Available (0-45) 46 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058D2B0
3027 1.16.1 SC Upgrades Researched (0-45) 46 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058D4D8
3165 1.16.1 SC Upgrade in Progress Lvl 1 (Unused?) 1 72 Simple Data Who knows
0058D520
3183 1.16.1 SC Upgrade in Progress Lvl 2 (Unused?) 1 72 Simple Data Who knows
0058D5B0
3219 1.16.1 Player's Force 1 8 Simple Data 8 bytes: 1 byte for each active player, specifying which o…
0058D5B8
3221 1.16.1 Force Flags 1 4 Simple Data 4 bytes: 1 byte for each force specifying the flags; forc…
0058D5BC
3222 1.16.1 Force Names 30 4 Simple Data 4 byte integers: 1 integer for each force, string number o…
0058D634
3252 1.16.1 Player Alliances 12 12 Simple Data EPD 3252 + 0x00: P1 ally status to P1 + 0x01: P1 ally sta…
0058D6C4
3288 1.16.1 Mission Objectives Index 4 12 Simple Data EPD 3288 (+0x00): This is the Mission Objective String I…
0058D6F4
3300 1.16.1 Countdown Timer 4 1 Simple Data Changing the value of this address with EUP or EUD is worth…
0058D6F8
3301 1.16.1 Elapsed Time 4 1 Simple Data Seconds
0058D6FC
3302 1.16.1 SC Switch Table (Unused?) 4 1 Simple Data
0058D700
3303 1.16.1 Player Victory Status 1 8 Simple Data
0058D708
3305 1.16.1 Leaderboard Has Computer Players 4 1 Simple Data
0058D70C
3306 1.16.1 Leader Board Type 1 1 Simple Data
0058D70D
3306 1.16.1 Leader Board Condition 1 1 Simple Data
0058D70E
3306 1.16.1 Leader Board Subtype 2 1 Simple Data
0058D710
3307 1.16.1 Leader Board Goal 4 1 Simple Data
0058D714
3308 1.16.1 Leader Board String Index 4 1 Simple Data
0058D718
3309 1.16.1 #'s of Game Pauses 1 8 Simple Data The base value of this address is: (P1 + P2 + P3 + P4) * 3 …
0058D720
3311 1.16.1 Start Locations 4 8 Simple Data Point: u16 X u16 Y EPD 3311 +0x00: P1 Start Location …
0058D740
3319 1.16.1 Vanilla Location Table 20 64 Simple Data This Location Table is not used in the Expansion (Brood War…
0058DC40
3639 1.16.1 Switch Table 32 1 Simple Data +0x00 (EPD 3639) Switch 1: *1 Switch 2: *2 Switch 3: …
0058DC60
3647 1.16.1 Location Table 20 255 Simple Data +0x00 (EPD 3647) This is the LEFT position of the locat…
0058F04C
4922 1.16.1 Time Pause State 4 1 Simple Data If FALSE, the value of the address is 0, and the countdown …
0058F050
4923 1.16.1 BW Technologies Available (24-43) 20 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F140
4983 1.16.1 BW Technologies Researched (24-43) 20 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F230
5043 1.16.1 BW Tech Research In Progress 1 72 [SCR: Simple data] Who knows
0058F278
5061 1.16.1 BW Upgrades Available (46-60) 15 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F32C
5106 1.16.1 BW Upgrades Researched (46-60) 15 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F3E0
5151 1.16.1 BW Upgrade In Progress 1 96 Simple Data Who knows
0058F440
5175 1.16.1 Is Expansion 1 1 Simple Data 1 if your game is using the Expansion set.
0058F441
5175 1.16.1 BWGame unk_10351 1 1 Simple Data
0058F442
5175 1.16.1 Unknown Player Color Something 1 8 Simple Data
0058F44A
5177 1.16.1 BWGame "Literally Unused" 1 29604 Simple Data
005968A0
12623 1.16.1 Input Procedures 4 19 A list of functions that determine how user input is handle…
005968AC
12626 1.16.1 Mouse Left Click 422 1 Detects the left click of a mouse. Use only actions that…
00596904
12648 1.16.1 Game Mode 2 1 Determines the game's mode. In-Game, in-menu, battle.n…
00596A18
12717 1.16.1 Virtual Key Array 1 256 Backed By Code An array containing the state of all the virtual key codes …
005993C4
15384 1.16.1 Pointer to "MTXM" map tile data 4 1 Backed By Code
005993D4
15388 1.16.1 Pointer to map "STR " section 4 1 Backed By Code Pointer default: first string
0059BA5C
17854 1.16.1 Game Subtype ID 4 1 Subtype ID specified in GOT template. Top Vs. Bottom: Nu…
0059C080
18247 1.16.1 Mapdata.dat - Mission dir 4 65 Mapdata.tbl string index
0059CC78
19013 1.16.1 Last Time for Drop Window 4 1 Simple Data Last GetTickCount Win32 API Time for Drop Window shown. …
0059CC80
19015 1.16.1 Drop Timer 4 1 Simple Data The time remaining before a player is dropped. See the a…
0059CCA8
19025 1.16.1 Unitnode Table 336 1700 Backed By Code [SCR: See individual entries] See Unitnode Structure in …
0059CCA8
19025 1.16.1 CUnit - Previous Unit 4 1 Supported
0059CCAC
19026 1.16.1 CUnit - Next Unit 4 1 Supported
0059CCB0
19027 1.16.1 CUnit - Health Points 4 1 Supported The amount of hit points that a unit have (*256).
0059CCB4
19028 1.16.1 CUnit - Sprite 4 1 Supported Pointer to CSprite. Contains the graphics of the unit.
0059CCB8
19029 1.16.1 CUnit - Target Pos 2 2 Supported X + 65536*Y
0059CCBC
19030 1.16.1 CUnit - Target Unit 4 1 Supported CUnit target pointer
0059CCC4
19032 1.16.1 CUnit - Next Target Waypoint 4 1 Unsupported Connected to attacking (X*256, Y*65536). "When thi…
0059CCC8
19033 1.16.1 CUnit - Movement Flags 1 1 Supported Flags that enable/disable certain movement. Need more testi…
0059CCC9
19033 1.16.1 CUnit - Current Direction 1 1 1 Supported
0059CCCA
19033 1.16.1 CUnit - Flingy Turn Radius 1 1 Supported "The unit flips out when this is frozen on a specific …
0059CCCB
19033 1.16.1 CUnit - Velocity Direction 1 1 1 Supported This usually only differs from the currentDirection field f…
0059CCCC
19034 1.16.1 CUnit - Flingy ID 2 1 Supported The Flingy ID of the unit.
0059CCCF
19034 1.16.1 CUnit - Flingy Movement Type 1 1 Supported The type of movement that the unit use (*16777216).
0059CCD0
19035 1.16.1 CUnit - Position Coordinates 2 2 Supported The coordinates of a unit on the map (X + 65536*Y).
0059CCD4
19036 1.16.1 CUnit - Halt X Coordinate 4 1 Supported The X coordinate of a unit on the map (*256).
0059CCD8
19037 1.16.1 CUnit - Halt Y Coordinate 4 1 Supported The Y coordinate of a unit on the map (*256).
0059CCDC
19038 1.16.1 CUnit - Flingy Top Speed 4 1 Supported
0059CCE0
19039 1.16.1 CUnit - Move Acceleration 4 1 Supported CUnit.current_speed1 Related to turning and from observa…
0059CCE4
19040 1.16.1 CUnit - Move Speed 4 1 Supported CUnit.current_speed2 The speed that the unit is currentl…
0059CCE8
19041 1.16.1 CUnit - Move Speed On X-Axis 4 1 Supported CUnit.current_speed.x The speed that the unit is current…
0059CCEC
19042 1.16.1 CUnit - Move Speed On Y-Axis 4 1 Supported CUnit.current_speed.y The speed that the unit is current…
0059CCF0
19043 1.16.1 CUnit - Flingy Acceleration 2 1 Supported
0059CCF2
19043 1.16.1 CUnit - Current Direction 2 1 1 Supported
0059CCF3
19043 1.16.1 CUnit - Velocity Direction 2 1 1 Supported The direction a unit is currently facing (*16777216). U…
0059CCF4
19044 1.16.1 CUnit - Player ID 1 1 Supported The Player ID (768 + p) when the unit is standing still. …
0059CCF5
19044 1.16.1 CUnit - Main Order ID 1 1 Supported Specification of type of order (*256) given. An example to …
0059CCF6
19044 1.16.1 CUnit - Main Order State 1 1 Supported Additional order (*65536) information. More extensive testi…
0059CCF7
19044 1.16.1 CUnit - Order Signal 1 1 Supported Additional order (*16777216) information. Set by iscript. …
0059CCF8
19045 1.16.1 CUnit - Order Unit Type 2 1 Supported 228 = none?
0059CCF9
19045 1.16.1 CUNIT - Idle Order Timer 4 1 (*256) While the unit is specifically following the order t…
0059CCFC
19046 1.16.1 CUnit - Main Order Timer 1 1 Supported A timer for orders. An example would be the time left befor…
0059CCFD
19046 1.16.1 CUnit - Cooldown 1 3 Supported The firing rate (or cooldown) for ground weapons (*256). 0…
0059CD00
19047 1.16.1 CUnit - Order Coordinates 2 2 Supported The coordinates of an order given to a unit (X + 65536*Y) …
0059CD04
19048 1.16.1 CUnit - Target Unit 4 1 Supported The unit targeted by another unit (Index Pointer).
0059CD08
19049 1.16.1 CUnit - Shield Points 4 1 Supported The amount of shield points that a unit have (*256).
0059CD0C
19050 1.16.1 CUnit - Unit Type 2 1 Supported
0059CD2C
19058 1.16.1 CUnit - Order Queue Count 1 1 Supported The number of queued orders a unit currently has.
0059CD2D
19058 1.16.1 CUnit - Order Queue Timer 1 1 Supported BWAPI doc: counts/cycles down from from 8 to 0 (inclusive)…
0059CD2E
19058 1.16.1 CUnit - Unknown 0x086 1 1 Supported Pathing related?
0059CD2F
19058 1.16.1 CUnit - Attack Notify Timer 1 1 Supported
0059CD34
19060 1.16.1 CUnit - Unused 0x08C 2 1 Supported
0059CD36
19060 1.16.1 CUnit - Rank Increase 1 1 Supported Adds to unit's base rank. (*65536)
0059CD37
19060 1.16.1 CUnit - Kill Count 1 1 Supported The kill count of a unit (*16777216).
0059CD3C
19062 1.16.1 CUnit - Button Set 2 1 Supported The current button set of a unit.
0059CD3C
19062 1.16.1 Order Destination Invalid (???) 4 1 "When this address is frozen and you order a unit to t…
0059CD3E
19062 1.16.1 CUnit - Is Cloaked 1 1 Supported
0059CD3F
19062 1.16.1 CUnit - Movement State 1 1 Supported https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Sour…
0059CD4A
19065 1.16.1 CUnit - Energy 2 1 Supported Amount of energy a unit has. (*16777216)
0059CD54
19068 1.16.1 CUnit - Remaining Build Time 2 1 Supported The remaining time before a building is constructed.
0059CD56
19068 1.16.1 CUnit - Previous HP 2 1 Supported The HP of the unit before it changed (example Drone->Hat…
0059CD68
19073 1.16.1 CUnit - Vulture Spider Mines 1 1 Supported The amount of spider mines that a vulture has left. Also…
0059CD70
19075 1.16.1 CUnit - In Hangar 1 1 Supported Amount of units in hangar. Also: Beacon u32 - Flag Spaw…
0059CD71
19075 1.16.1 CUnit - Out of Hangar 1 1 Supported The amount of interceptors that a carrier has (*256). Al…
0059CD72
19075 1.16.1 CUnit - Larva Spawn Timer 1 1 Supported The remaining time left before a larva is created on buildi…
0059CD73
19075 1.16.1 CUnit - Building Landing Timer 1 1 Supported Detects if a Terran building is landing (*16777216).
0059CD78
19077 1.16.1 CUnit - Resource - Count / Carry 2 1 Supported Amount of Resource if its Mineral Field or Vespene Gayser
0059CD78
19077 1.16.1 CUnit - Worker - Harvest Target 4 1 Supported extract Target if its worker -added by jehn Also: Nydu…
0059CD7B
19077 1.16.1 is extracted 1 1 Boolean on whether is extracted -added by jehn
0059CD7C
19078 1.16.1 waiting unit 4 1 It is taken to wait unit the next -added by jehn
0059CD84
19080 1.16.1 CUnit - Status Flags 4 1 Supported https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Sour…
0059CD94
19084 1.16.1 CUnit - Unit beingBuilt 4 1 Unsupported The current unit that's being produced from a building…
0059CDA0
19087 1.16.1 CUnit - Rally Coordinates 2 2 Supported The coordinates of a rally from a building (X + 65536*Y) …
0059CDA4
19088 1.16.1 CUnit - Rally Unit 4 1 Supported The unit that a building set their rally to (CUnit pointer)…
0059CDAF
19090 1.16.1 CUnit - Is Healing 1 1 Supported Detects if a unit is currently being healed (*16777216).
0059CDB8
19093 1.16.1 CUnit - Remove Timer 2 1 Supported When this timer equals 0, the following are destroyed: h…
0059CDBA
19093 1.16.1 CUnit - Matrix Damage Absorption 2 1 Supported The amount of damage the matrix has absorbed (*16777216).
0059CDBC
19094 1.16.1 CUnit - Matrix Timer 1 1 Supported The amount of time remaining for matrix by a science vessel.
0059CDBD
19094 1.16.1 CUnit - Stim Timer 1 1 Supported The amount of time remaining (*256) for the stim effect app…
0059CDBE
19094 1.16.1 CUnit - Ensnare Timer 1 1 Supported The amount of time remaining (*65536) for ensare by a queen…
0059CDBF
19094 1.16.1 CUnit - Lockdown Timer 1 1 Supported The amount of time remaining (*16777216) for lockdown by a …
0059CDC0
19095 1.16.1 CUnit - Irradiate Timer 1 1 Supported The amount of time remaining for irradiate by a science ves…
0059CDC1
19095 1.16.1 CUnit - Stasis Timer 1 1 Supported The amount of time remaining (*256) for stasis by a arbiter.
0059CDC2
19095 1.16.1 CUnit - Plague Timer 1 1 Supported Detects if a unit has been plagued by defiler (*65536)
0059CDC3
19095 1.16.1 CUnit - Storm Timer 1 1 Supported If a unit is under storm (*16777216)
0059CDC4
19096 1.16.1 CUnit - Irradiated By 4 1 Supported CUnit pointer to casting unit which irradiated this unit.
0059CDC8
19097 1.16.1 CUnit - Irradiate Player ID 1 1 Supported Player ID who irradiated the unit.
0059CDC9
19097 1.16.1 CUnit - Parasite Flags 1 1 Supported Detects if a unit have been infected with a parasite (*256)…
0059CDCA
19097 1.16.1 CUnit - Cycle Counter 1 1 Supported Counts/cycles up from 0 to 7 inclusive (*65536)
0059CDCB
19097 1.16.1 CUnit - Blind State 1 1 Supported Detects if a unit has been blinded (*16777216) by a medic.
0059CDCC
19098 1.16.1 CUnit - Maelstorm Timer 1 1 Supported The remaining time that a unit has before Maelstorm wears o…
0059CDCD
19098 1.16.1 CUnit - Unused Timer 1 1 Supported Potentially from Valkyrie Afterburner or Ultralisk Roar.
0059CDCE
19098 1.16.1 CUnit - Acid Spore Count 1 1 Supported The amount of Acid Spores applied to a unit (*65536). Th…
0059CDCF
19098 1.16.1 CUnit - Acid Spore 1/9 1 1 See Description [SCR: Other acid spore timers are NOT supported and give EU…
0059CDD0
19099 1.16.1 CUnit - Acid Spore 2/9 1 1 Unsupported Timer for 2nd of 9 acid spores applied to a unit Refer t…
0059CDD1
19099 1.16.1 CUnit - Acid Spore 3/9 1 1 Unsupported Timer for 3rd of 9 acid spores applied to a unit (*256) …
0059CDD2
19099 1.16.1 CUnit - Acid Spore 4/9 1 1 Unsupported Timer for 4th of 9 acid spores applied to a unit (*65536) …
0059CDD3
19099 1.16.1 CUnit - Acid Spore 5/9 1 1 Unsupported Timer for 5th of 9 acid spores applied to a unit (*16777216…
0059CDD4
19100 1.16.1 CUnit - Acid Spore 6/9 1 1 Unsupported Timer for 6th of 9 acid spores applied to a unit Refer t…
0059CDD5
19100 1.16.1 CUnit - Acid Spore 7/9 1 1 Unsupported Timer for 7th of 9 acid spores applied to a unit (*256) …
0059CDD6
19100 1.16.1 CUnit - Acid Spore 8/9 1 1 Unsupported Timer for 8th of 9 acid spores applied to a unit (*65536) …
0059CDD7
19100 1.16.1 CUnit - Acid Spore 9/9 1 1 Unsupported Timer for 9th of 9 acid spores applied to a unit (*16777216…
0059CDE0
19103 1.16.1 Emp Shockwave Missiles (???) 4 1 The total amount of missiles from *all science vessel that …
0059CDE0
19103 1.16.1 CUnit - Air Strength 2 1 Unsupported
0059CDE2
19103 1.16.1 CUnit - Ground Strength 2 1 Unsupported
0059CDF5
19108 1.16.1 CUnit - Repulse Angle 1 1 Supported Updated when the air unit is being pushed (*256). Need more…
0059CDF6
19108 1.16.1 CUnit - Drift X 1 1 Supported For air units when they're pushed (*65536) on X-axis. …
0059CDF7
19108 1.16.1 CUnit - Drift Y 1 1 Supported For air units when they're pushed (*16777216) on Y-axi…
0059D568
19585 1.16.1 SC Upgrade in Progress Lvl 3 (???) 1 72 Who knows
006283F8
161829 1.16.1 Last Unit Pointer 4 1 The value is pointer to the last unit in the unitNodeTable.…
00628430
161843 1.16.1 First Unit Pointer 4 1 Backed By Code The value is pointer to the first unit in the unitNodeTable.
00628438
161845 1.16.1 First Empty Unit 4 1 Backed By Code The address of the unit structure to be created -added by …
00628448
161849 1.16.1 Screen Coordinate X 4 1 Read Only The position of the screen on the X Axis. Note that it'…
00628470
161859 1.16.1 Screen Coordinate Y 4 1 Read Only The position of the screen on the Y Axis. Note that it'…
006284B8
161877 1.16.1 Current Player Selection 4 12 Backed By Code Selection group of the current player Seems to be duplic…
006284E8
161889 1.16.1 Player 1 Selection Group 4 12 Backed By Code List of unit node pointers for Player's current group …
00628518
161901 1.16.1 Player 2 Selection Group 4 12 Backed By Code List of unit node pointers for Player's current group …
00628548
161913 1.16.1 Player 3 Selection Group 4 12 Backed By Code List of unit node pointers for Player's current group …
00628578
161925 1.16.1 Player 4 Selection Group 4 12 Backed By Code List of unit node pointers for Player's current group …
006285A8
161937 1.16.1 Player 5 Selection Group 4 12 Backed By Code List of unit node pointers for Player's current group …
006285D8
161949 1.16.1 Player 6 Selection Group 4 12 Backed By Code List of unit node pointers for Player's current group …
00628608
161961 1.16.1 Player 7 Selection Group 4 12 Backed By Code List of unit node pointers for Player's current group …
00628638
161973 1.16.1 Player 8 Selection Group 4 12 Backed By Code List of unit node pointers for Player's current group …
00629D98
163469 1.16.1 Sprite Table 36 2500 Read Only [SCR: See individual entries] Difference between each en…
00629D98
163469 1.16.1 CSprite - Previous Entry 4 1 Supported
00629D9C
163470 1.16.1 CSprite - Next Entry 4 1 Supported
00629DA0
163471 1.16.1 CSprite - Sprite ID 2 1 Supported
00629DA2
163471 1.16.1 CSprite - Player ID 1 1 Supported
00629DA3
163471 1.16.1 CSprite - Selection Index 1 1 Supported Index in the selection area at the bottom of the screen.
00629DA4
163472 1.16.1 CSprite - Visibility Flags 1 1 Unsupported Player bits indicating the visiblity for a player. P1: 1…
00629DA5
163472 1.16.1 CSprite - Elevation Level 1 1 Unsupported
00629DA6
163472 1.16.1 CSprite - Draw Flags 1 1 Unsupported 0x01 - Draw selection circle 0x02 - Ally selection? 0x04 …
00629DA7
163472 1.16.1 CSprite - Selection Timer 1 1 Unsupported
00629DA8
163473 1.16.1 CSprite - Index 2 1 Unsupported
00629DAA
163473 1.16.1 CSprite - Unknown Flags 12 1 1 Unsupported
00629DAB
163473 1.16.1 CSprite - Unknown flags 13 1 1 Unsupported
00629DAC
163474 1.16.1 CSprite - Position 2 2 Unsupported 65536*Y + X
00629DB0
163475 1.16.1 CSprite - Primary Image 4 1 Unsupported Pointer to main CImage instance.
00629DB4
163476 1.16.1 CSprite - Image Head 4 1 Unsupported Pointer to first CImage instance associated with this sprit…
00629DB8
163477 1.16.1 CSprite - Image Tail 4 1 Unsupported Pointer to last CImage instance associated with this sprite.
0063FF48
186105 1.16.1 Pylon Auras are Visible 4 1 Read-Only (Writing to it apparently does nothing :C .)
00650980
203143 1.16.1 Trigger Wait Timers 4 8 Wait action timers for each player
006509A0
203151 1.16.1 Trigger Execution Timer (Hyper triggers) 4 1 Simple Data When this value reaches 0, trigger loop executes. Preser…
006509B0
203155 1.16.1 Trigger Current Player aka CP Trick 4 1 Simple Data Can be used to dynamically run EUDs or dereference pointers…
006556E0
208095 1.16.1 Accept Commands 4 1 If 1, commands are accepted. If 0, all commands are ignore…
00655700
208103 1.16.1 Upgrades.dat - Max Level 1 61 Simple Data
00655740
208119 1.16.1 Upgrades.dat - Mineral Cost Base 2 61 Simple Data
006557C0
208151 1.16.1 Upgrades.dat - Gas Cost Factor 2 61 Simple Data
00655840
208183 1.16.1 Upgrades.dat - Gas Cost Base 2 61 Simple Data
006558C0
208215 1.16.1 Upgrades.dat - Dat Requirement Offset 2 61 Simple Data
00655940
208247 1.16.1 Upgrades.dat - Time Factor 2 61 Simple Data
006559C0
208279 1.16.1 Upgrades.dat - Mineral Cost Factor 2 61 Simple Data
00655A40
208311 1.16.1 Upgrades.dat - Label 2 61 Simple Data stat_txt.tbl index
00655AC0
208343 1.16.1 Upgrades.dat - Icon 2 61 Simple Data cmdicons.grp frame
00655B3C
208374 1.16.1 Upgrades.dat - Brood War Flag 1 61 Simple Data
00655B80
208391 1.16.1 Upgrades.dat - Time Base 2 61 Simple Data
00655BFC
208422 1.16.1 Upgrades.dat - Race 1 61 Simple Data 0 = Zerg 1 = Terran 2 = Protoss 3 = All
00655C58
208445 1.16.1 Portdata.dat - Idle SMK 4 110 Backed By Code 1-based reference to portdata.tbl
00655E10
208555 1.16.1 Portdata.tbl - Idle SMK Change 1 110
00655E80
208583 1.16.1 Portdata.dat - Talking SMK 4 110 Backed By Code 1-based reference to portdata.tbl
00656038
208693 1.16.1 Portdata.dat - Idle Unknown 1 110
006560A8
208721 1.16.1 Portdata.dat - Talking SMK change 1 110
00656118
208749 1.16.1 Portdata.dat - Talking unknown 1 110
00656198
208781 1.16.1 Techdata.dat - Unknown1 2 44 Simple Data
006561F0
208803 1.16.1 Techdata.dat - Gas Cost 2 44 Simple Data
00656248
208825 1.16.1 Techdata.dat - Mineral Cost 2 44 Simple Data
006562A0
208847 1.16.1 Techdata.dat - Label 2 44 Simple Data stat_txt.tbl index
006562F8
208869 1.16.1 Techdata.dat - Data Restrictions 2 44 Simple Data
00656350
208891 1.16.1 Techdata.dat - Researched 1 44 Simple Data DatEdit says Unused?
00656380
208903 1.16.1 Techdata.dat - Energy Cost 2 44 Simple Data
006563D8
208925 1.16.1 Techdata.dat - Time 2 44 Simple Data
00656430
208947 1.16.1 Techdata.dat - Icon 2 44 Simple Data cmdicons.grp frame index
00656488
208969 1.16.1 Techdata.dat - Race 1 44 Simple Data 0 = Zerg 1 = Terran 2 = Protoss 3 = All
006564B4
208980 1.16.1 Techdata.dat - Brood War Flag 1 44 Simple Data
006564E0
208991 1.16.1 Weapons.dat - Damage Factor 1 130 Simple Data
00656568
209025 1.16.1 Weapons.dat - Target Error Message 2 130 Simple Data stat_txt.tbl index
00656670
209091 1.16.1 Weapons.dat - Behavior 1 130 Simple Data 0 = Fly & Don't Follow Target 1 = Fly & Foll…
006566F8
209125 1.16.1 Weapons.dat - Effect 1 130 Simple Data 0 = None 1 = Normal Hit 2 = Splash (Radial) 3 = Splash …
00656780
209159 1.16.1 Weapons.dat - Icon 2 130 Simple Data cmdicons.grp frame
00656888
209225 1.16.1 Weapons.dat - Splash Inner Radius 2 130 Simple Data
00656990
209291 1.16.1 Weapons.dat - Attack Angle 1 130 Simple Data "Angle within which the weapon can be fired without wa…
00656A18
209325 1.16.1 Weapons.dat - Minimum Range 4 130 Simple Data 16 times the value in DatEdit.
00656C20
209455 1.16.1 Weapons.dat - Graphics Y Offset 1 130 Simple Data
00656CA8
209489 1.16.1 Weapons.dat - Graphics 4 130 Simple Data Flingy.dat index Weapon Graphic
00656EB0
209619 1.16.1 Weapons.dat - Damage Amount 2 130 Simple Data
00656FB8
209685 1.16.1 Weapons.dat - Cooldown 1 130 Simple Data
00657040
209719 1.16.1 Weapons.dat - Remove After 1 130 Simple Data "Time until the weapon is removed if it does not hit a…
006570C8
209753 1.16.1 Weapons.dat - Splash Middle Radius 2 130 Simple Data
006571D0
209819 1.16.1 Weapons.dat - Upgrade ID 1 130 Simple Data Upgrades.dat index
00657258
209853 1.16.1 Weapons.dat - Damage Type 1 130 Simple Data 0 = Independent 1 = Explosive 2 = Concussive 3 = Normal …
006572E0
209887 1.16.1 Weapons.dat - Label 2 130 Simple Data stat_txt.tbl index
006573E8
209953 1.16.1 Weapons.dat - Special Attack 1 130 Simple Data Reference only?
00657470
209987 1.16.1 Weapons.dat - Maximum Range 4 130 Simple Data Value is 16 times what DatEdit shows.
00657678
210117 1.16.1 Weapons.dat - Upgrade Bonus 2 130 Simple Data
00657780
210183 1.16.1 Weapons.dat - Splash Outer Radius 2 130 Simple Data
00657888
210249 1.16.1 Weapons.dat - Launch Spin 1 130 Simple Data
00657910
210283 1.16.1 Weapons.dat - Graphics X Offset 1 130 Simple Data
00657998
210317 1.16.1 Weapons.dat - Target Flags 2 130 Simple Data 0x001 Air 0x002 Ground 0x004 Mechanical 0x008 Organic 0…
0065FC18
218669 1.16.1 Units.dat - Max Hits (Air) 1 228 Simple Data This value is for statistics purposes only (?)
0065FD00
218727 1.16.1 Units.dat - Gas Cost 2 228 Simple Data
0065FEC8
218841 1.16.1 Units.dat - Armor 1 228 Simple Data
0065FFB0
218899 1.16.1 Units.dat - "What" Sound Start 2 228 Simple Data sfxdata.dat start index
00660178
219013 1.16.1 Units.dat - Computer AI Unit Type 1 228 Simple Data "AI Internal" in DatEdit
00660260
219071 1.16.1 Units.dat - name 2 228 Simple Data 0 = Normal Name String Number = stat_txt.tbl's text n…
00660428
219185 1.16.1 Units.dat - Build Time 2 228 Simple Data
006605F0
219299 1.16.1 Units.dat - Start Direction 1 228 Simple Data "Direction unit will face after it is created. Values …
006606D8
219357 1.16.1 Units.dat - Brood War Flag 1 228 Simple Data
006607C0
219415 1.16.1 Units.dat - Subunit 1 2 228 Simple Data 228 = None
00660988
219529 1.16.1 Units.dat - Transport Space Provided 1 228 Simple Data
00660A70
219587 1.16.1 Units.dat - Dat Requirement Offset 2 228 Simple Data Starting 0x00514178
00660C38
219701 1.16.1 Units.dat - Subunit 2 2 228 Simple Data Unused.
00660E00
219815 1.16.1 Units.dat - Shield Amount 2 228 Simple Data
00660FC8
219929 1.16.1 Units.dat - Movement Flags 1 228 Simple Data
006610B0
219987 1.16.1 Units.dat - Construction Animation 4 228 Simple Data 0 = No graphics
00661440
220215 1.16.1 Units.dat - "Yes" Sound End 2 106 Simple Data sfxdata.dat end index
00661518
220269 1.16.1 Units.dat - Staredit Availability Flags 2 228 Simple Data 0x0001 - Non-Neutral 0x0002 - Unit Listing & Palette …
006616E0
220383 1.16.1 Units.dat - Air Weapon 1 228 Simple Data Weapons.dat index
006617C8
220441 1.16.1 Units.dat - Unit Dimensions 8 228 Simple Data Struct: 2 bytes - Left Dimension (from center) 2 bytes - …
00661EE8
220897 1.16.1 Units.dat - "Pissed" Sound End 2 106 Simple Data sfxdata.dat end index
00661FC0
220951 1.16.1 Units.dat - "Ready" Sound 2 106 Simple Data sfxdata.dat index
00662098
221005 1.16.1 Units.dat - Right-click Action 1 228 Simple Data 0 = No commands/Auto Attack 1 = Normal movement/Normal Att…
00662180
221063 1.16.1 Units.dat - Size Class 1 228 Simple Data 0 = Independent 1 = Small 2 = Medium 3 = Large
00662268
221121 1.16.1 Units.dat - Human Init Action 1 228 Simple Data "Human Idle Action" in DatEdit Orders.dat index
00662350
221179 1.16.1 Units.dat - Max HP 4 228 Simple Data Lowest byte is fractional part (*256)
006626E0
221407 1.16.1 Units.dat - Addon Placement 4 96 Simple Data Struct: 2 bytes - X Pos 2 bytes - Y Pos Only exists fo…
00662860
221503 1.16.1 Units.dat - Building Dimensions 4 228 Simple Data Struct: 2 bytes - Width 2 bytes - Height Setting to 0 …
00662BF0
221731 1.16.1 Units.dat - "What" Sound End 2 228 Simple Data sfxdata.dat end index
00662DB8
221845 1.16.1 Units.dat - Seek Range 1 228 Simple Data 1 range unit here = 2 range units in Weapons.dat. If the v…
00662EA0
221903 1.16.1 Units.dat - Computer Init Action 1 228 Simple Data "Computer Idle" in DatEdit Orders.dat index
00662F88
221961 1.16.1 Units.dat - Portrait 2 228 Simple Data 0xFFFF = No Portrait
00663150
222075 1.16.1 Units.dat - Elevation Level 1 228 Simple Data Elevation Level (maybe shadow?)
00663238
222133 1.16.1 Units.dat - Sight Range 1 228 Simple Data Set value from 0-11. Values greater than 11 will crash.
00663320
222191 1.16.1 Units.dat - Attack Unit Order 1 228 Simple Data Orders.dat reference
00663408
222249 1.16.1 Units.dat - Build Score 2 228 Simple Data
006635D0
222363 1.16.1 Units.dat - Armor Upgrade ID 1 228 Simple Data Upgrades.dat index
006636B8
222421 1.16.1 Units.dat - Ground Weapon 1 228 Simple Data weapons.dat reference
006637A0
222479 1.16.1 Units.dat - Group Flags 1 228 Simple Data 0x01 - Zerg (Uses underlings, can build on creep) 0x02 - T…
00663888
222537 1.16.1 Units.dat - Mineral Cost 2 228 Simple Data
00663A50
222651 1.16.1 Units.dat - Attack Move Order ID 1 228 Simple Data Orders.dat index
00663B38
222709 1.16.1 Units.dat - "Pissed" Sound Start 2 106 Simple Data sfxdata.dat start index
00663C10
222763 1.16.1 Units.dat - "Yes" Sound Start 2 107 Simple Data sfxdata.dat start index
00663CE8
222817 1.16.1 Units.dat - Supply Used 1 228 Simple Data Value here is twice what you see in-game. (Hence why 2 Zerg…
00663DD0
222875 1.16.1 Units.dat - Rank/Sublabel 1 228 Simple Data "Controls ground units movement: units with lower Rank…
00663EB8
222933 1.16.1 Units.dat - Kill Score 2 228 Simple Data Kill Score
00664080
223047 1.16.1 Units.dat - Advanced Flags 4 228 Simple Data 0x00000001 - Building 0x00000002 - Addon 0x00000004 - Fly…
00664410
223275 1.16.1 Units.dat - Transport Space Required 1 228 Simple Data
006644F8
223333 1.16.1 Units.dat - Graphics (Flingy ID) 1 228 Backed By Code flingy.dat index
006645E0
223391 1.16.1 Units.dat - Max Hits (Ground) 1 228 Simple Data This value is for statistics purposes only (?)
006646C8
223449 1.16.1 Units.dat - Supply Provided 1 228 Simple Data The value is twice what you see in-game.
006647B0
223507 1.16.1 Units.dat - Has Shields 1 228 Simple Data
00664898
223565 1.16.1 Units.dat - Idle Order 1 228 Simple Data "Return to Idle" in DatEdit Orders.dat index
00664980
223623 1.16.1 Units.dat - Infestation Unit 2 96 Simple Data Only exists for buildings (First entry is 106 Command Cente…
00664A40
223671 1.16.1 Orders.dat - Unknown 4 1 189 Simple Data
00664B00
223719 1.16.1 Orders.dat - Use Weapon Targetting 1 189 Simple Data
00664BC0
223767 1.16.1 Orders.dat - Unknown 12 1 189 Simple Data
00664C80
223815 1.16.1 Orders.dat - Unknown 11 1 189 Simple Data
00664D40
223863 1.16.1 Orders.dat - Animation 1 189 Simple Data 0 = Initial 1 = Death 2 = Ground Attack - Initial 3 = Ai…
00664E00
223911 1.16.1 Orders.dat - Energy Technology 1 189 Simple Data Techdata.dat index for energy
00664EC0
223959 1.16.1 Orders.dat - Highlight Button ID 2 189 Simple Data cmdicons.grp frame index or 0xFFFF for none.
00665040
224055 1.16.1 Orders.dat - Can Be Interrupted 1 189 Simple Data
00665100
224103 1.16.1 Orders.dat - Unknown 7 1 189 Simple Data
006651C0
224151 1.16.1 Orders.dat - Unknown 9 1 189 Simple Data
00665280
224199 1.16.1 Orders.dat - Label ID 2 189 Simple Data Doesn't do anything.
00665400
224295 1.16.1 Orders.dat - Obscured Order 1 189 Simple Data Orders.dat index "Order to be run if the target is ob…
006654C0
224343 1.16.1 Orders.dat - Can Be Obstructed? 1 189 Simple Data
00665580
224391 1.16.1 Orders.dat - Dat Reqs Offset 2 189 Simple Data
00665700
224487 1.16.1 Orders.dat - Can Be Queued 1 189 Simple Data
006657C0
224535 1.16.1 Orders.dat - Unknown 5 1 189 Simple Data
00665880
224583 1.16.1 Orders.dat - Targeting 1 189 Simple Data Weapons.dat index "Weapon used by the order to determ…
00665940
224631 1.16.1 Orders.dat - Order is Secondary 1 189 Simple Data Order goes in bSecondaryOrderID instead of bMainOrderID.
00665A00
224679 1.16.1 Orders.dat - Unknown 3 1 189 Simple Data
00665AC0
224727 1.16.1 Sprites.dat - Selection Circle 1 387 Read Only Images.dat reference starting at index 561. Starts on spri…
00665C48
224825 1.16.1 Sprites.dat - Visible 1 517 Simple Data
00665E50
224955 1.16.1 Sprites.dat - HP Bar Length 1 387 Read Only Starts on Sprites.dat ID 130.
00665FD8
225053 1.16.1 Sprites.dat - Selection Vertical Offset 1 387 Read Only Starts on Sprites.dat ID 130.
00666160
225151 1.16.1 Sprites.dat - Image Index 2 517 Backed By Code Images.dat index
00666570
225411 1.16.1 Sprites.dat - Unknown 1 517 Simple Data Unknown flag.
00666778
225541 1.16.1 Images.dat - Landing Dust Overlay 4 999 Read Only images.tbl lo? index
00667718
226541 1.16.1 Images.dat - Draw If Cloaked 1 999 Simple Data
00667B00
226791 1.16.1 Images.dat - Special Overlay 4 999 Read Only Images.tbl lo? index
00668AA0
227791 1.16.1 Images.dat - GRP File 4 999 Read Only Images.tbl grp index
00669A40
228791 1.16.1 Images.dat - Drawing Function 1 999 Simple Data 0 - normal 1 - doesn't draw hallucination 2 - non-vi…
00669E28
229041 1.16.1 Images.dat - Remapping Table 1 999 Backed By Code If Drawing Function is 9: 0 = No remapping 1 = ofire.pc…
0066A210
229291 1.16.1 Images.dat - Damage Overlay 4 999 Read Only Images.tbl lof pointer
0066B1B0
230291 1.16.1 Images.dat - Attack Overlay 4 999 Read Only images.dat lo? index
0066C150
231291 1.16.1 Images.dat - Clickable 1 999 Simple Data
0066C538
231541 1.16.1 Images.dat - Sheilds Overlay 4 999 Read Only None = 0 Small = 133 Medium = 2 Large = 184
0066D4D8
232541 1.16.1 Images.dat - Use Full Iscript 1 999 Simple Data
0066D8C0
232791 1.16.1 Images.dat - Lift-off Dust Overlay 4 999 Read Only images.tbl lod index
0066E860
233791 1.16.1 Images.dat - Graphics Turns 1 999 Simple Data
0066EC48
234041 1.16.1 Images.dat - Iscript ID 4 999 Backed By Code Iscript.bin ID
0068C104
264040 1.16.1 AIScript pointer 4 1 Backed By Code
0068C108
264041 1.16.1 BWScript pointer 4 1 Backed By Code
0068C14C
264058 1.16.1 Current Button Set 4 1 Simple Data The button set ID of the currently selected single unit. Th…
0068C1F4
264100 1.16.1 TranWire.grp pointer 4 1 Backed By Code Overwriting a particular unit's frame offset with a di…
0068C1FC
264102 1.16.1 GrpWire.grp Pointer 4 1 Backed By Code Overwriting a particular unit's frame offset with a di…
0068C204
264104 1.16.1 Wirefram.grp Pointer 4 1 Backed By Code Overwriting a particular unit's frame offset with a di…
0068C448
264249 1.16.1 Sfxdata.dat - minVolume 1 1144 Unknown 4
0068C8C0
264535 1.16.1 Sfxdata.dat - Flags 1 1144 Value is some combination of: - 1 preload - 2 unitSpeech …
0068CD38
264821 1.16.1 Sfxdata.dat - lengthAdjust 2 1144 Unknown 3
0068D628
265393 1.16.1 Sfxdata.dat - Priority 1 1144 Unknown 1
0068DAA0
265679 1.16.1 Sfxdata.dat - Sound file 4 1144 Direct pointer to SFXData.tbl string. This can be changed a…
006C9858
326973 1.16.1 Flingy.dat - Movement Control 1 209 Simple Data 0 = Flingy.dat Control 1 = Partially Mobile, Weapon 2 = I…
006C9930
327027 1.16.1 Flingy.dat - Halt Distance 4 209 Simple Data Measured in pixels*256
006C9C78
327237 1.16.1 Flingy.dat - Acceleration 2 209 Simple Data Measured in pixels-per-frame.
006C9E20
327343 1.16.1 Flingy.dat - Turn Radius 1 209 Simple Data
006C9EF8
327397 1.16.1 Flingy.dat - Top Speed 4 209 Simple Data Measured in pixels-per-frame, but written as "Speed*(3…
006CA240
327607 1.16.1 Flingy.dat - Unused 1 209 Simple Data Unused in DatEdit
006CA318
327661 1.16.1 Flingy.dat - Sprite Index 2 209 Simple Data Sprites.dat index
006CA94D
328058 1.16.1 Displayed HP 4 1 The current HP of the selected unit.
006CA9F0
328099 1.16.1 Unit being Produced 4 1 Unsupported Set value to 1 to detect any unit currently being trained o…
006CDDC4
331416 1.16.1 Mouse Coordinate X 4 1 Simple Data Relative to the screen.
006CDDC8
331417 1.16.1 Mouse Coordinate Y 4 1 Simple Data Relative to the screen.
006CDFD4
331548 1.16.1 Game Speed 4 1 Backed By Code The current game speed. The values are as follows: 0 = S…
006CDFE0
331551 1.16.1 Music Volume 4 1 Backed By Code 0-100 for music volume
006CDFE4
331552 1.16.1 Digital Volume 4 1 Backed By Code 0-100 for sound volume
006D0F30
334579 1.16.1 Replay Header 633 1 Read Only https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Sour…
006D0F30
334579 1.16.1 Replay Header - Is Broodwar 1 1 Read Only
006D0F31
334579 1.16.1 Replay Header - Frame Count 4 1 Read Only
006D0F35
334580 1.16.1 Replay Header - Campaign ID 2 1 Read Only
006D0F37
334580 1.16.1 Replay Header - Command ID 1 1 Read Only struct gameSeed
006D0F38
334581 1.16.1 Replay Header - Rand Seed 4 1 Read Only struct gameSeed
006D0F3C
334582 1.16.1 Replay Header - Player Bytes 1 8 Read Only struct gameSeed
006D0F44
334584 1.16.1 Replay Header - Unknown_0 4 1 Read Only struct networkGameHeader
006D0F48
334585 1.16.1 Replay Header - Current Player Name 25 1 Read Only Game Name? "This is the name that the host has chosen…
006D0F60
334591 1.16.1 Replay Header - Game flags 4 1 Read Only struct networkGameHeader
006D0F64
334592 1.16.1 Replay Header - MapSize 2 2 Read Only 2Byte MapWidth 2Byte MapHeight struct networkGameHeader
006D0F68
334593 1.16.1 Replay Header - Active Player Count 1 1 Read Only struct networkGameHeader
006D0F69
334593 1.16.1 Replay Header - Available Slots 1 1 Read Only struct networkGameHeader
006D0F6A
334593 1.16.1 Replay Header - Game Speed 1 1 Read Only struct networkGameHeader
006D0F6B
334593 1.16.1 Replay Header - Game State 1 1 Read Only struct networkGameHeader
006D0F6C
334594 1.16.1 Replay Header - Game Type 1 1 Read Only struct networkGameHeader
006D0F6D
334594 1.16.1 Replay Header - Unknown_1 1 1 Read Only struct networkGameHeader
006D0F6E
334594 1.16.1 Replay Header - Game Subtype 2 1 Read Only struct networkGameHeader
006D0F70
334595 1.16.1 Replay Header - Seed (Unused) 4 1 Read Only struct networkGameHeader
006D0F74
334596 1.16.1 Replay Header - Tileset 2 1 Read Only struct networkGameHeader
006D0F76
334596 1.16.1 Replay Header - Autosaved 1 1 Read Only struct networkGameHeader
006D0F77
334596 1.16.1 Replay Header- Computer Player Count 1 1 Read Only struct networkGameHeader
006D0F78
334597 1.16.1 Replay Header - Game Name 1 25 Read Only struct networkGameHeader
006D0F91
334603 1.16.1 Replay Header - Map Name 1 24 Read Only struct networkGameHeader
006D0FB1
334611 1.16.1 Replay Header - Game Type 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FB2
334611 1.16.1 Replay Header - Unknown 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FB3
334611 1.16.1 Replay Header - Subtype 2 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FB5
334612 1.16.1 Replay Header - Subtype display 2 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FB7
334612 1.16.1 Replay Header - Subtype Label 2 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FB9
334613 1.16.1 Replay Header - Victory Condition 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FBA
334613 1.16.1 Replay Header - Resource Type 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FBB
334613 1.16.1 Replay Header - Use Standard Units 1 1 Read Only boolean struct networkGameHeader.gameTemplateInfo
006D0FBC
334614 1.16.1 Replay Header - Fog of War (Unused) 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FBD
334614 1.16.1 Replay Header - Starting Units 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FBE
334614 1.16.1 Replay Header - Use Fixed Positions 1 1 Read Only boolean struct networkGameHeader.gameTemplateInfo
006D0FBF
334614 1.16.1 Replay Header - Usage Restriction Flags 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FC0
334615 1.16.1 Replay Header - Allies Allowed 1 1 Read Only boolean struct networkGameHeader.gameTemplateInfo
006D0FC1
334615 1.16.1 Replay Header - Teams 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FC2
334615 1.16.1 Replay Header - Cheats 1 1 Read Only boolean struct networkGameHeader.gameTemplateInfo
006D0FC3
334615 1.16.1 Replay Header - Tournament Mode 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FC4
334616 1.16.1 Replay Header - Victory Condition Value 4 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FC8
334617 1.16.1 Replay Header - Resources Value 4 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FCC
334618 1.16.1 Replay Header - Unused value 4 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FD0
334619 1.16.1 Replay Header - Extra 1 1 Read Only struct networkGameHeader.gameTemplateInfo
006D0FD1
334619 1.16.1 Replay Header - Player Entries 36 12 Read Only Unfortunately this struct is not dword-aligned. +0 - u32…
006D1181
334727 1.16.1 Replay Header - Player Colors 4 8 Read Only
006D11A1
334735 1.16.1 Replay Header - Player Force Data 1 8 Read Only
006D1200
334759 1.16.1 iscript.bin pointer 4 1 Backed By Code
006D1238
334773 1.16.1 stat_txt.tbl pointer 4 1
006D5A6C
339394 1.16.1 Cheat Flags 4 1 Simple Data Setting cheat flags will work in multiplayer games, but may…
006D5BB0
339475 1.16.1 Music ID 4 1 Change this value and toggle music and it will play a diffe…
006D5BBE
339478 1.16.1 Minimap State 4 1 Minimap State - Pressing Tab, Shift+tab changes this 0x00 …
1505E670
86724803 1.16.1 Storm Graphics Palette 4 256 Read Only
19046138
103477109 1.16.1 Battle.snp Join Channel 4 1 Simple Data
1904613C
103477110 1.16.1 Battle.snp Join Channel 4 1 Simple Data