1.16.1 · Index · Add Address · Statistics · Reference · About

Multiple entries were found!

Address Player ID Version Platform Name Size Length Description
004FF900
-141977 1.16.1 Win Filename for Lastreplay 12 1 Contains the string "LastReplay".
004FF90C
-141974 1.16.1 Win Replay Speed Limiters 4 7 The speed in milliseconds to spend each frame during a repl…
004FF928
-141967 1.16.1 Win Replay Command Table 16 2 Contains the replay commands "show" and "hid…
004FF948
-141959 1.16.1 Win Replay show command modifiers 32 12 Contains sub-commands and leaderboard values to use in the …
004FFAD0
-141861 1.16.1 Win Menu Info Array 12 27 Contains the menu index, background index, and menu path.
004FFC20
-141777 1.16.1 Win Campaign List Info 8 85 Contains the campaign listing info. WORD gluHist.tbl inde…
004FFF60
-141569 1.16.1 Win Establishing shot pointers 8 65 64 entries defining campaign mission prologue/establishing …
0050C000
-129241 1.16.1 Win cInit Constructor Function Table 4 310 Standard C-Runtime. Generated by Visual C++.
005122A0
-122929 1.16.1 Win Campaign list pointers 4 6 Pointer to memory location of details of first mission in S…
005122B8
-122923 1.16.1 Win Current Cinematic ID 4 1 An index for the currently playing cinematic.
005124D8
-122787 1.16.1 Win Game Speed Refresh Rate 4 7 [SCR: Simple Data] Contains the value in milliseconds re…
005124F4
-122780 1.16.1 Win Replay Speed Refresh Rate 4 7 Contains the time in milliseconds spent each frame. Array i…
00512510
-122773 1.16.1 Win Image Update Functions 8 18 An array of image functions. The array is officially called…
005125A0
-122737 1.16.1 Win Image Drawing Functions 12 18 This corresponds to a value in images.dat. The official nam…
00512678
-122683 1.16.1 Win Active Nation ID 4 1 [SCR: Readonly] This is the same as Human ID unless you …
0051267C
-122682 1.16.1 Win Active Human ID 4 1 [SCR: Readonly] This is your player ID. The official nam…
00512680
-122681 1.16.1 Win Active Storm ID 4 1 This is your active storm ID, which is different from your …
00512684
-122680 1.16.1 Win Local Nation ID 4 1 [SCR: Readonly] The official name for this is g_LocalNat…
00512688
-122679 1.16.1 Win Local Human ID 4 1 The official name for this is g_LocalHumanID.
0051268C
-122678 1.16.1 Win Local Storm ID 4 1 The official name for this is g_LocalStormID.
00512690
-122677 1.16.1 Win Cinematic File Name Array 4 28 Contains string pointers for the file names of all game cin…
00512700
-122649 1.16.1 Win Race Filename Modifiers 8 1 Contains 3 bytes "ztp" used when loading race-spe…
00512708
-122647 1.16.1 Win Cursor Filename Array 4 19 Contains pointers to a string for each cursor image.
00512754
-122628 1.16.1 Win Cursor Scroll Type Modifiers 2 10 Contains the index for the cursor used for scrolling.
005127DC
-122594 1.16.1 Win Tileset Color Cycle Pointers 4 9 Contains pointers to the tileset color cycle data. Array in…
00512800
-122585 1.16.1 Win Trigger Action Function Array 4 60 Contains function pointers for all trigger actions.
00514178
-120955 1.16.1 Win Unit Reqs data 1090 1 [SCR: Simple data]
005145C0
-120681 1.16.1 Win Upgrade Reqs data 838 1 [SCR: Simple data]
00514908
-120471 1.16.1 Win Research Req Data 318 1 [SCR: Simple data]
00514A48
-120391 1.16.1 Win Tech Use Req Data 688 1 [SCR: Simple data]
00514CF8
-120219 1.16.1 Win Order Req Data 1316 1 [SCR: Simple data]
00515A98
-119347 1.16.1 Win Trigger Condition Function Array 4 24 Contains function pointers for all trigger conditions.
005187E8
-116447 1.16.1 Win s_button Offset 12 250 [SCR: Backed by code] +0x00 (EPD -116447) Number of ava…
005193A0
-115697 1.16.1 Win Unit Status Information 12 228 [SCR: Backed by code] +0x00 (EPD -115697) Debug ID (Unk…
00519E50
-115013 1.16.1 Win Mission Briefing Action Function Array 4 10 Contains function pointers for all mission briefing actions.
0051A280
-114745 1.16.1 Win Player 1 Trigger List 4 3 [SCR: Backed by code]
0051A28C
-114742 1.16.1 Win Player 2 Trigger List 4 3 [SCR: Backed by code]
0051A298
-114739 1.16.1 Win Player 3 Trigger List 4 3 [SCR: Backed by code]
0051A2A4
-114736 1.16.1 Win Player 4 Trigger List 4 3 [SCR: Backed by code]
0051A2B0
-114733 1.16.1 Win Player 5 Trigger List 4 3 [SCR: Backed by code]
0051A2BC
-114730 1.16.1 Win Player 6 Trigger List 4 3 [SCR: Backed by code]
0051A2C8
-114727 1.16.1 Win Player 7 Trigger List 4 3 [SCR: Backed by code]
0051A2D4
-114724 1.16.1 Win Player 8 Trigger List 4 3 [SCR: Backed by code]
0051CE84
-111928 1.16.1 Win Network Mode Delay 4 1 [SCR: Read only] 1 in single player, 2 in LAN, 5 on batt…
0051CE88
-111927 1.16.1 Win Network Mode Delay 2 4 1 Appears to be a duplicate of 0x0051CE84. Not sure which val…
0051CE8C
-111926 1.16.1 Win Inverse System Time 4 1 Value : -GetTickCount() (about 10ms error) Used for inpu…
0051CE98
-111923 1.16.1 Win Fog of War Update Counter 4 1 [SCR: Simple Data] Set to 0 to update FoW
0051CED0
-111909 1.16.1 Win GRP Array 4 999 [SCR: Readonly] Pointer to each GRP for each images.dat …
0051F2A8
-109615 1.16.1 Win Images Attack Overlay Array 4 999 [SCR: Readonly] Pointers to GRP handles for all images.
00520244
-108616 1.16.1 Win Images Damage Overlay Array 4 999 [SCR: Readonly] Pointer to LO? handles for all images.da…
005211E0
-107617 1.16.1 Win Images Special Overlay Array 4 999 [SCR: Readonly] Pointer to LO? handles for all images.da…
0052217C
-106618 1.16.1 Win Images Landing Dust Overlay Array 4 999 [SCR: Readonly] Pointer to LO? handles for all images.da…
00523118
-105619 1.16.1 Win Images Liftoff Dust Overlay Array 4 999 [SCR: Readonly] Pointer to LO? handles for all images.da…
005240D0
-104613 1.16.1 Win Images Damage Overlay Frame 1 999 [SCR: Simple data]
0052E5C8
-94055 1.16.1 Win Images Shield Overlay Array 4 999 Pointer to GRP handles for all images.
0052F568
-93055 1.16.1 Win Images Array 64 5000 [SCR: Readonly] The array of images currently processed …
0057EB68
-11775 1.16.1 Win First Image Pointer 4 1 [SCR: Read only] Pointer to the first CImage instance.
0057EB70
-11773 1.16.1 Win Last Image Pointer 4 1 [SCR: Readonly] Pointer to the last CImage instance.
0057EE7C
-11578 1.16.1 Win Player Human IDs 4 8 The Human ID for each player.llll
0057EE9C
-11570 1.16.1 Win Player Name 25 1 If you are playing as 'asdf' then you will find o…
0057EEC0
-11561 1.16.1 Win Player Nation IDs 4 8 The Nation ID for each player.
0057EEE0
-11553 1.16.1 Win Active Player Structures 36 12 [SCR: Backed by code] A structure for each player contai…
0057F094
-11444 1.16.1 Win Last Whisper Player 25 1 The name of the player that last whispered you (in-game onl…
0057F0B0
-11437 1.16.1 Win Vision Filter 4 1 A shared vision filter used for changing the player's …
0057F0B4
-11436 1.16.1 Win Multiplayer Mode 4 1 [SCR: Read only] A boolean value that specifies if the g…
0057F0B8
-11435 1.16.1 Win Network Player Status Array 4 8 An array containing flags for each player's network st…
0057F0D8
-11427 1.16.1 Win Network Maximum Buffer Size 4 1 A value indicating the maximum size for the command buffer …
0057F0DC
-11426 1.16.1 Win Main Menu Dialog Handle 4 1 A handle to the main menu BIN dialog.
0057F0F0
-11421 1.16.1 Win Player Minerals 4 12 [SCR: Simple data] The amount of ore the player currentl…
0057F120
-11409 1.16.1 Win Player Gas 4 12 [SCR: Simple data] The amount of gas the player currentl…
0057F150
-11397 1.16.1 Win Player Total Gas 4 12 [SCR: Simple data] The total amount of gas that the play…
0057F180
-11385 1.16.1 Win Player Total Minerals 4 12 [SCR: Simple data] The total amount of minerals that the…
0057F1B0
-11373 1.16.1 Win Starting Player Local ID 4 1 [SCR: Simple data]
0057F1B4
-11372 1.16.1 Win Player Slot Types 1 12 [SCR: Simple data]
0057F1C0
-11369 1.16.1 Win Player Slot Races 1 12 [SCR: Simple data]
0057F1CC
-11366 1.16.1 Win Team Game Main Player 1 4 [SCR: Simple data]
0057F1D0
-11365 1.16.1 Win Screen Tile Position 2 2 [SCR: Simple data]
0057F1D4
-11364 1.16.1 Win MapSize 2 2 [SCR: Simple data] 2byte Width 2byte Height width + …
0057F1D8
-11363 1.16.1 Win Messsage Send To Filter 2 2 [SCR: Simple Data]
0057F1DA
-11363 1.16.1 Win Message Player Filter 2 2 [SCR: Simple Data]
0057F1DC
-11362 1.16.1 Win Tileset 2 1 [SCR: Simple data] The current tileset ID being used. …
0057F1DE
-11362 1.16.1 Win Current Music 2 2 [SCR: Simple Data]
0057F1E0
-11361 1.16.1 Win BWGame Unk_f0 1 1 [SCR: Simple Data]
0057F1E1
-11361 1.16.1 Win Active Player Count 1 1 [SCR: Simple data] The number of active players in the g…
0057F1E2
-11361 1.16.1 Win Console Index 1 1 [SCR: Simple data] A value indicating which console GUI …
0057F1E3
-11361 1.16.1 Win Is Custom Single Player 1 1 [SCR: Simple Data]
0057F1E4
-11360 1.16.1 Win BWGame unk_f4 4 1 [SCR: Simple Data]
0057F1E8
-11359 1.16.1 Win BWGame unk_f8 4 1 [SCR: Simple data]
0057F1EC
-11358 1.16.1 Win Shared Vision 4 12 [SCR: Simple data] The shared vision values for each pla…
0057F21C
-11346 1.16.1 Win Player Color Mapping 4 8 [SCR: Simple data] A mapping of the player's colors.
0057F23C
-11338 1.16.1 Win Elapsed Time 4 1 [SCR: Simple data] The elapsed game time.
0057F240
-11337 1.16.1 Win Saved Elapsed Seconds 4 1 [SCR: Simple data]
0057F244
-11336 1.16.1 Win Campaign Index 2 1 [SCR: Simple data] A value indicating which campaign is …
0057F246
-11336 1.16.1 Win Next Scenario 32 1 [SCR: Simple data] The name of the next scenario, set us…
0057F266
-11328 1.16.1 Win Single Player Race 1 1 [SCR: Simple data]
0057F267
-11328 1.16.1 Win Single Player Computer Races 1 8 [SCR: Simple data]
0057F26F
-11326 1.16.1 Win BWGame unk_17F 1 1 [SCR: Simple data]
0057F270
-11325 1.16.1 Win Saved Screen Positions 4 3 [SCR: Simple data] Pos 1: -11325 X + 65536*Y Pos 2: …
0057F27C
-11322 1.16.1 Win Player Units available 228 12 [SCR: Simple data] 1 byte per unit, per player
0057FD2C
-10638 1.16.1 Win BWGame unk_c3c 1 8 [SCR: Simple data]
0057FD34
-10636 1.16.1 Win Last Event Position 4 2 [SCR: Simple data] A POINT structure containing the posi…
0057FD3C
-10634 1.16.1 Win Map File Name 260 1 [SCR: Simple data] The current map's file name.
0057FE40
-10569 1.16.1 Win Map Title 32 1 [SCR: Simple data] The current map's title.
0057FE60
-10561 1.16.1 Win Hotkeyed Unit 864 8 [SCR: Simple data] Purpose To detect the hotkey and…
00581960
-8833 1.16.1 Win BWGame unk_2870 1 1024 [SCR: Simple data]
00581D60
-8577 1.16.1 Win Default Message Filter 1 1 [SCR: Simple data]
00581D61
-8577 1.16.1 Win Player Lose Type 1 1 [SCR: Simple data]
00581D62
-8577 1.16.1 Win Player Left 1 8 [SCR: Simple data]
00581D6A
-8575 1.16.1 Win Player Selection Circle Colors 1 12 [SCR: Simple data] Each byte sets the color of the selec…
00581D76
-8572 1.16.1 Win Unit Color Table 8 12 [SCR: Simple data] Each byte corresponds to a palette in…
00581DD6
-8548 1.16.1 Win Minimap Color Table 1 12 [SCR: Simple data] Each byte references a palette index.…
00581DE2
-8545 1.16.1 Win BWGame unk_2cf2 1 2 [SCR: Simple data]
00581DE4
-8544 1.16.1 Win Score Total Units Produced 4 12 [SCR: Simple data]
00581E14
-8532 1.16.1 Win Score Units Produced 4 12 [SCR: Simple data]
00581E44
-8520 1.16.1 Win Score Units Owned 4 12 [SCR: Simple data]
00581E74
-8508 1.16.1 Win Score Units Lost 4 12 [SCR: Simple data]
00581EA4
-8496 1.16.1 Win Score Units Killed 4 12 [SCR: Simple data]
00581ED4
-8484 1.16.1 Win Score Unit Total 4 12 [SCR: Simple data]
00581F04
-8472 1.16.1 Win Score Kill Total 4 12 [SCR: Simple data]
00581F34
-8460 1.16.1 Win Score Structures Constructed Total 4 12 [SCR: Simple data]
00581F64
-8448 1.16.1 Win Score Structures Constructed 4 12 [SCR: Simple data]
00581F94
-8436 1.16.1 Win Score Structures Owned 4 12 [SCR: Simple data]
00581FC4
-8424 1.16.1 Win Score Structures Lost 4 12 [SCR: Simple data]
00581FF4
-8412 1.16.1 Win Score Structures Razed 4 12 [SCR: Simple data]
00582024
-8400 1.16.1 Win Score Buildings Total 4 12 [SCR: Simple data]
00582054
-8388 1.16.1 Win Score Razings Total 4 12 [SCR: Simple data]
00582084
-8376 1.16.1 Win Score Factories Constructed 4 12 [SCR: Simple data]
005820B4
-8364 1.16.1 Win Score Factories Owned 4 12 [SCR: Simple data]
005820E4
-8352 1.16.1 Win Score Factories Lost 4 12 [SCR: Simple data]
00582114
-8340 1.16.1 Win Score Factories Razed 4 12 [SCR: Simple data]
00582144
-8328 1.16.1 Win Zerg Supplies Available 4 12 [SCR: Simple data]
00582174
-8316 1.16.1 Win Zerg Supplies Used 4 12 [SCR: Simple data]
005821A4
-8304 1.16.1 Win Zerg Supplies Max 4 12 [SCR: Simple data]
005821D4
-8292 1.16.1 Win Terran Supplies Available 4 12 [SCR: Simple data]
00582204
-8280 1.16.1 Win Terran Supplies Used 4 12 [SCR: Simple data]
00582234
-8268 1.16.1 Win Terran Supplies Max 4 12 [SCR: Simple data]
00582264
-8256 1.16.1 Win Protoss Supplies Available 4 12 [SCR: Simple data]
00582294
-8244 1.16.1 Win Protoss Supplies Used 4 12 [SCR: Simple data]
005822C4
-8232 1.16.1 Win Protoss Supplies Max 4 12 [SCR: Simple data]
005822F4
-8220 1.16.1 Win Score Custom 4 12 [SCR: Simple data]
00582324
-8208 1.16.1 Win All Unit Counts Table 4 2736 [SCR: Simple data] Counts per player, per unit
00584DE4
-5472 1.16.1 Win Completed Unit Counts Table 4 2736 [SCR: Simple data] Counts per player, per unit
00585474
-5052 1.16.1 Win Larva Count 4 1 The amount of larva a hatchery, lair, or hive currently hav…
005878A4
-2736 1.16.1 Win Killed Unit Counts Table 4 2736 [SCR: Simple data] Counts per player, per unit
0058A364
1.16.1 Win Death Table Start 4 2736 [SCR: Simple data] Counts per player, per unit First …
0058CE24
2736 1.16.1 Win SC Technologies Available (0-23) 24 12 [SCR: Simple data] 24 entries per player, one byte for e…
0058CF44
2808 1.16.1 Win SC Technologies Researched (0-23) 24 12 [SCR: Simple data] 24 entries per player, one byte for e…
0058D064
2880 1.16.1 Win SC Tech Research In Progress 1 36 [SCR: Simple data] Who knows
0058D088
2889 1.16.1 Win SC Upgrades Available (0-45) 46 12 [SCR: Simple data] 46 entries per player, one for each u…
0058D2B0
3027 1.16.1 Win SC Upgrades Researched (0-45) 46 12 [SCR: Simple data] 46 entries per player, one for each u…
0058D4D8
3165 1.16.1 Win SC Upgrade in Progress Lvl 1 (Unused?) 1 72 [SCR: Simple data] Who knows
0058D520
3183 1.16.1 Win SC Upgrade in Progress Lvl 2 (Unused?) 1 72 [SCR: Simple data] Who knows
0058D5B0
3219 1.16.1 Win Player's Force 1 8 [SCR: Simple data] 8 bytes: 1 byte for each active playe…
0058D5B8
3221 1.16.1 Win Force Flags 1 4 [SCR: Simple data] 4 bytes: 1 byte for each force specif…
0058D5BC
3222 1.16.1 Win Force Names 30 4 [SCR: Simple data] 4 byte integers: 1 integer for each f…
0058D634
3252 1.16.1 Win Player Alliances 12 12 [SCR: Simple data] EPD 3252 + 0x00: P1 ally status to P…
0058D6C4
3288 1.16.1 Win Mission Objectives Index 4 12 [SCR: Simple data] EPD 3288 (+0x00): This is the Miss…
0058D6F4
3300 1.16.1 Win Countdown Timer 4 1 [SCR: Simple data] EPD 3300: Changing the value of this …
0058D6F8
3301 1.16.1 Win Elapsed Time 4 1 [SCR: Simple data] seconds
0058D6FC
3302 1.16.1 Win SC Switch Table (Unused?) 4 1 [SCR: Simple data]
0058D700
3303 1.16.1 Win Player Victory Status 1 8 [SCR: Simple data]
0058D708
3305 1.16.1 Win Leaderboard Has Computer Players 4 1 [SCR: Simple data]
0058D70C
3306 1.16.1 Win Leader Board Type 1 1 [SCR: Simple data]
0058D70D
3306 1.16.1 Win Leader Board Condition 1 1 [SCR: Simple data]
0058D70E
3306 1.16.1 Win Leader Board Subtype 2 1 [SCR: Simple data]
0058D710
3307 1.16.1 Win Leader Board Goal 4 1 [SCR: Simple data]
0058D714
3308 1.16.1 Win Leader Board String Index 4 1 [SCR: Simple data]
0058D718
3309 1.16.1 Win #'s of Game Pauses 1 8 [SCR: Simple data] EPD 3309: The base value of this …
0058D720
3311 1.16.1 Win Start Locations 4 8 [SCR: Simple data] Point: u16 X u16 Y EPD 3311 +0x…
0058D740
3319 1.16.1 Win Vanilla Location Table 20 64 [SCR: Simple data] This Location Table is not used in th…
0058DC40
3639 1.16.1 Win Switch Table 32 255 [SCR: Simple data] +0x00 (EPD 3639) Switch 1: *1 Swi…
0058DC60
3647 1.16.1 Win Location Table 20 255 [SCR: Simple data] +0x00 (EPD 3647) This is the LEFT…
0058F04C
4922 1.16.1 Win Time Pause State 4 1 [SCR: Simple data] EPD 4922: If FALSE, the value of t…
0058F050
4923 1.16.1 Win BW Technologies Available (24-43) 20 12 [SCR: Simple data] 20 entries per player, one byte for e…
0058F140
4983 1.16.1 Win BW Technologies Researched (24-43) 20 12 [SCR: Simple data] 20 entries per player, one byte for e…
0058F230
5043 1.16.1 Win BW Tech Research In Progress 1 72 [SCR: Simple data] Who knows
0058F278
5061 1.16.1 Win BW Upgrades Available (46-60) 15 12 [SCR: Simple data] 15 entries per player, one for each u…
0058F32C
5106 1.16.1 Win BW Upgrades Researched (46-60) 15 12 [SCR: Simple data] 15 entries per player, one for each u…
0058F3E0
5151 1.16.1 Win BW Upgrade In Progress 1 96 [SCR: Simple data] Who knows
0058F440
5175 1.16.1 Win Is Expansion 1 1 [SCR: Simple data] 1 if your game is using the Expansion…
0058F441
5175 1.16.1 Win BWGame unk_10351 1 1 [SCR: Simple data]
0058F442
5175 1.16.1 Win Unknown Player Color Something 1 8 [SCR: Simple data]
0058F44A
5177 1.16.1 Win BWGame "Literally Unused" 1 29604 [SCR: Simple data]
005968A0
12623 1.16.1 Win Input Procedures 4 19 A list of functions that determine how user input is handle…
005968AC
12626 1.16.1 Win Mouse Left Click 422 1 Detects the left click of a mouse. Use only actions that…
00596904
12648 1.16.1 Win Game Mode 2 1 Determines the game's mode. In-Game, in-menu, battle.n…
00596A18
12717 1.16.1 Win Virtual Key Array 1 256 [SCR: Simple Data] An array containing the state of all …
005993C4
15384 1.16.1 Win Pointer to "MTXM" map tile data 4 1 [SCR: Simple data]
005993D4
15388 1.16.1 Win Pointer to map "STR " section 4 1 [SCR: Backed by code] Pointer default: first string
0059BA5C
17854 1.16.1 Win Game Subtype ID 4 1 Subtype ID specified in GOT template. Top Vs. Bottom: Nu…
0059C080
18247 1.16.1 Win Mapdata.dat - Mission dir 4 65 Mapdata.tbl string index
0059CC78
19013 1.16.1 Win Last Time for Drop Window 4 1 [SCR: Simple data] Last GetTickCount Win32 API Time for …
0059CC80
19015 1.16.1 Win Drop Timer 4 1 [SCR: Simple data] The time remaining before a player is…
0059CCA8
19025 1.16.1 Win Unitnode Table 336 1700 [SCR: Backed by code -- See individual entries] See Unit…
0059CCA8
19025 1.16.1 Win CUnit - Previous Unit 4 1 [SCR: Supported]
0059CCAC
19026 1.16.1 Win CUnit - Next Unit 4 1 [SCR: Supported]
0059CCB0
19027 1.16.1 Win CUnit - Health Points 4 1 [SCR: Supported] The amount of hit points that a unit ha…
0059CCB4
19028 1.16.1 Win CUnit - Sprite 4 1 [SCR: Supported] Pointer to CSprite. Contains the graphi…
0059CCB8
19029 1.16.1 Win CUnit - Target Pos 2 2 [SCR: Supported] X + 65536*Y
0059CCBC
19030 1.16.1 Win CUnit - Target Unit 4 1 [SCR: Supported] CUnit target pointer
0059CCC4
19032 1.16.1 Win CUnit - Next Target Waypoint 4 1 [SCR: Unsupported] Connected to attacking (X*256, Y*6553…
0059CCC8
19033 1.16.1 Win CUnit - Movement Flags 1 1 [SCR: Supported] Flags that enable/disable certain movem…
0059CCC9
19033 1.16.1 Win CUnit - Current Direction 1 1 1 [SCR: Supported]
0059CCCA
19033 1.16.1 Win CUnit - Flingy Turn Radius 1 1 [SCR: Supported] "The unit flips out when this is f…
0059CCCB
19033 1.16.1 Win CUnit - Velocity Direction 1 1 1 [SCR: Supported] This usually only differs from the curr…
0059CCCC
19034 1.16.1 Win CUnit - Flingy ID 2 1 [SCR: Supported] The Flingy ID of the unit.
0059CCCF
19034 1.16.1 Win CUnit - Flingy Movement Type 1 1 [SCR: Supported] The type of movement that the unit use …
0059CCD0
19035 1.16.1 Win CUnit - Position Coordinates 2 2 [SCR: Supported] The coordinates of a unit on the map (X…
0059CCD4
19036 1.16.1 Win CUnit - Halt X Coordinate 4 1 [SCR: Supported] The X coordinate of a unit on the map (…
0059CCD8
19037 1.16.1 Win CUnit - Halt Y Coordinate 4 1 [SCR: Supported] The Y coordinate of a unit on the map (…
0059CCDC
19038 1.16.1 Win CUnit - Flingy Top Speed 4 1 [SCR: Supported]
0059CCE0
19039 1.16.1 Win CUnit - Move Acceleration 4 1 [SCR: Support] CUnit.current_speed1 Related to turning …
0059CCE4
19040 1.16.1 Win CUnit - Move Speed 4 1 [SCR: Support] CUnit.current_speed2 The speed that the …
0059CCE8
19041 1.16.1 Win CUnit - Move Speed On X-Axis 4 1 [SCR: Support] CUnit.current_speed.x The speed that the…
0059CCEC
19042 1.16.1 Win CUnit - Move Speed On Y-Axis 4 1 [SCR: Support] CUnit.current_speed.y The speed that the…
0059CCF0
19043 1.16.1 Win CUnit - Flingy Acceleration 2 1 [SCR: Supported]
0059CCF2
19043 1.16.1 Win CUnit - Current Direction 2 1 1 [SCR: Supported]
0059CCF3
19043 1.16.1 Win CUnit - Velocity Direction 2 1 1 [SCR: Supported] The direction a unit is currently facin…
0059CCF4
19044 1.16.1 Win CUnit - Player ID 1 1 [SCR: Supported] The Player ID (768 + p) when the unit i…
0059CCF5
19044 1.16.1 Win CUnit - Main Order ID 1 1 [SCR: Supported] Specification of type of order (*256) g…
0059CCF6
19044 1.16.1 Win CUnit - Main Order State 1 1 [SCR: Supported] Additional order (*65536) information. …
0059CCF7
19044 1.16.1 Win CUnit - Order Signal 1 1 [SCR: Supported] Additional order (*16777216) informatio…
0059CCF8
19045 1.16.1 Win CUnit - Order Unit Type 2 1 [SCR: Supported] 228 = none?
0059CCF9
19045 1.16.1 Win Idle Order Timer 4 1 (*256) While the unit is specifically following the order t…
0059CCFC
19046 1.16.1 Win CUnit - Main Order Timer 1 1 [SCR: Supported] A timer for orders. An example would be…
0059CCFD
19046 1.16.1 Win CUnit - Cooldown 1 3 [SCR: Supported] The firing rate (or cooldown) for groun…
0059CD00
19047 1.16.1 Win CUnit - Order Coordinates 2 2 [SCR: Supported] The coordinates of an order given to a …
0059CD04
19048 1.16.1 Win CUnit - Target Unit 4 1 [SCR: Supported] The unit targeted by another unit (Inde…
0059CD08
19049 1.16.1 Win CUnit - Shield Points 4 1 [SCR: Supported] The amount of shield points that a unit…
0059CD0C
19050 1.16.1 Win CUnit - Unit Type 2 1 [SCR: Supported]
0059CD2C
19058 1.16.1 Win CUnit - Order Queue Count 1 1 [SCR: Supported] The number of queued orders a unit curr…
0059CD2D
19058 1.16.1 Win CUnit - Order Queue Timer 1 1 [SCR: Supported] BWAPI doc: counts/cycles down from fro…
0059CD2E
19058 1.16.1 Win CUnit - Unknown 0x086 1 1 [SCR: Supported] Pathing related?
0059CD2F
19058 1.16.1 Win CUnit - Attack Notify Timer 1 1 [SCR: Supported]
0059CD34
19060 1.16.1 Win CUnit - Unused 0x08C 2 1 [SCR: Supported]
0059CD36
19060 1.16.1 Win CUnit - Rank Increase 1 1 [SCR: Supported] Adds to unit's base rank. (*65536)
0059CD37
19060 1.16.1 Win CUnit - Kill Count 1 1 [SCR: Supported] The kill count of a unit (*16777216).
0059CD3C
19062 1.16.1 Win CUnit - Button Set 2 1 [SCR: Supported] The current button set of a unit.
0059CD3C
19062 1.16.1 Win Order Destination Invalid (???) 4 1 "When this address is frozen and you order a unit to t…
0059CD3E
19062 1.16.1 Win CUnit - Is Cloaked 1 1 [SCR: Supported]
0059CD3F
19062 1.16.1 Win CUnit - Movement State 1 1 [SCR: Supported] https://github.com/bwapi/bwapi/blob/mas…
0059CD4A
19065 1.16.1 Win CUnit - Energy 2 1 [SCR: Supported] Amount of energy a unit has. (*16777216)
0059CD54
19068 1.16.1 Win CUnit - Remaining Build Time 2 1 [SCR: Supported] The remaining time before a building is…
0059CD56
19068 1.16.1 Win CUnit - Previous HP 2 1 [SCR: Supported] The HP of the unit before it changed (e…
0059CD68
19073 1.16.1 Win CUnit - Vulture Spider Mines 1 1 [SCR: Supported] The amount of spider mines that a vultu…
0059CD70
19075 1.16.1 Win CUnit - In Hangar 1 1 [SCR: Supported] Amount of units in hangar. Also: Be…
0059CD71
19075 1.16.1 Win CUnit - Out of Hangar 1 1 [SCR: Supported] The amount of interceptors that a carri…
0059CD72
19075 1.16.1 Win CUnit - Larva Spawn Timer 1 1 [SCR: Supported] The remaining time left before a larva …
0059CD73
19075 1.16.1 Win CUnit - Building Landing Timer 1 1 [SCR: Supported] Detects if a Terran building is landing…
0059CD78
19077 1.16.1 Win CUnit - Resource - Count 2 1 [SCR: Supported] Amount of Resource if its Mineral Field…
0059CD78
19077 1.16.1 Win CUnit - Worker - Harvest Target 4 1 [SCR: Supported] extract Target if its worker -added by…
0059CD7B
19077 1.16.1 Win is extracted 1 1 Boolean on whether is extracted -added by jehn
0059CD7C
19078 1.16.1 Win waiting unit 4 1 It is taken to wait unit the next -added by jehn
0059CD84
19080 1.16.1 Win CUnit - Status Flags 4 1 [SCR: Supported] 0x00000001 - Completed 0x00000002 - Gr…
0059CD94
19084 1.16.1 Win CUnit - Unit beingBuilt 4 1 [SCR: Unsupported] The current unit that's being pr…
0059CDA0
19087 1.16.1 Win CUnit - Rally Coordinates 2 2 [SCR: Supported] The coordinates of a rally from a build…
0059CDA4
19088 1.16.1 Win CUnit - Rally Unit 4 1 [SCR: Supported] The unit that a building set their rall…
0059CDAF
19090 1.16.1 Win CUnit - Is Healing 1 1 [SCR: Supported] Detects if a unit is currently being he…
0059CDB8
19093 1.16.1 Win CUnit - Remove Timer 2 1 [SCR: Supported] When this timer equals 0, the following…
0059CDBA
19093 1.16.1 Win CUnit - Matrix Damage Absorption 2 1 [SCR: Supported] The amount of damage the matrix has abs…
0059CDBC
19094 1.16.1 Win CUnit - Matrix Timer 1 1 [SCR: Supported] The amount of time remaining for matrix…
0059CDBD
19094 1.16.1 Win CUnit - Stim Timer 1 1 [SCR: Supported] The amount of time remaining (*256) for…
0059CDBE
19094 1.16.1 Win CUnit - Ensnare Timer 1 1 [SCR: Supported] The amount of time remaining (*65536) f…
0059CDBF
19094 1.16.1 Win CUnit - Lockdown Timer 1 1 [SCR: Supported] The amount of time remaining (*16777216…
0059CDC0
19095 1.16.1 Win CUnit - Irradiate Timer 1 1 [SCR: Supported] The amount of time remaining for irradi…
0059CDC1
19095 1.16.1 Win CUnit - Stasis Timer 1 1 [SCR: Supported] The amount of time remaining (*256) for…
0059CDC2
19095 1.16.1 Win CUnit - Plague Timer 1 1 [SCR: Supported] Detects if a unit has been plagued by d…
0059CDC3
19095 1.16.1 Win CUnit - Storm Timer 1 1 [SCR: Supported] If a unit is under storm (*16777216)
0059CDC4
19096 1.16.1 Win CUnit - Irradiated By 4 1 [SCR: Supported] CUnit pointer to casting unit which irr…
0059CDC8
19097 1.16.1 Win CUnit - Irradiate Player ID 1 1 [SCR: Supported] Player ID who irradiated the unit.
0059CDC9
19097 1.16.1 Win CUnit - Parasite Flags 1 1 [SCR: Supported] Detects if a unit have been infected wi…
0059CDCA
19097 1.16.1 Win CUnit - Cycle Counter 1 1 [SCR: Supported] Counts/cycles up from 0 to 7 inclusive …
0059CDCB
19097 1.16.1 Win CUnit - Blind State 1 1 [SCR: Supported] Detects if a unit has been blinded (*16…
0059CDCC
19098 1.16.1 Win CUnit - Maelstorm Timer 1 1 [SCR: Supported] The remaining time that a unit has befo…
0059CDCD
19098 1.16.1 Win CUnit - Unused Timer 1 1 [SCR: Supported] Potentially from Valkyrie Afterburner o…
0059CDCE
19098 1.16.1 Win CUnit - Acid Spore Count 1 1 [SCR: Supported] The amount of Acid Spores applied to a …
0059CDCF
19098 1.16.1 Win CUnit - Acid Spore 1/9 1 1 [SCR: Other acid spores are NOT supported, so this one may …
0059CDD0
19099 1.16.1 Win CUnit - Acid Spore 2/9 1 1 [SCR: UNSupported] 2 out of 9 acid spore applied to a un…
0059CDD1
19099 1.16.1 Win CUnit - Acid Spore 3/9 1 1 [SCR: UNSupported] 3 out of 9 acid spore applied to a un…
0059CDD2
19099 1.16.1 Win CUnit - Acid Spore 4/9 1 1 [SCR: UNSupported] 4 out of 9 acid spore applied to a un…
0059CDD3
19099 1.16.1 Win CUnit - Acid Spore 5/9 1 1 [SCR: UNSupported] 5 out of 9 acid spore applied to a un…
0059CDD4
19100 1.16.1 Win CUnit - Acid Spore 6/9 1 1 [SCR: UNSupported] 6 out of 9 acid spore applied to a un…
0059CDD5
19100 1.16.1 Win CUnit - Acid Spore 7/9 1 1 [SCR: UNSupported] 7 out of 9 acid spore applied to a un…
0059CDD6
19100 1.16.1 Win CUnit - Acid Spore 8/9 1 1 [SCR: UNSupported] 8 out of 9 acid spore applied to a un…
0059CDD7
19100 1.16.1 Win CUnit - Acid Spore 9/9 1 1 [SCR: UNSupported] 9 out of 9 acid spore applied to a un…
0059CDE0
19103 1.16.1 Win Emp Shockwave Missiles (???) 4 1 The total amount of missiles from *all science vessel that …
0059CDE0
19103 1.16.1 Win CUnit - Air Strength 2 1 [SCR: Unsupported]
0059CDE2
19103 1.16.1 Win CUnit - Ground Strength 2 1 [SCR: Unsupported]
0059CDF5
19108 1.16.1 Win CUnit - Repulse Angle 1 1 [SCR: Supported] Updated when the air unit is being push…
0059CDF6
19108 1.16.1 Win CUnit - Drift X 1 1 [SCR: Supported] For air units when they're pushed …
0059CDF7
19108 1.16.1 Win CUnit - Drift Y 1 1 [SCR: Supported] For air units when they're pushed …
0059D568
19585 1.16.1 Win SC Upgrade in Progress Lvl 3 (Unused?) 1 72 [SCR: Simple data] Who knows
006283F8
161829 1.16.1 Win Last Unit Pointer 4 1 The value is pointer to the last unit in the unitNodeTable.…
00628430
161843 1.16.1 Win First Unit Pointer 4 1 [SCR: Backed by code] The value is pointer to the first …
00628438
161845 1.16.1 Win First Empty Unit 4 1 [SCR: Backed by code] The address of the unit structure …
00628448
161849 1.16.1 Win Screen Coordinate X 4 1 [SCR: Read only] The position of the screen on the X Axi…
00628470
161859 1.16.1 Win Screen Coordinate Y 4 1 [SCR: Read only] The position of the screen on the Y Axi…
006284B8
161877 1.16.1 Win Current Player Selection 4 12 [SCR: Read only] Selection group of the current player …
006284E8
161889 1.16.1 Win Player 1 Selection Group 4 12 [SCR: Backed by code] List of unit node pointers for Pla…
00628518
161901 1.16.1 Win Player 2 Selection Group 4 12 [SCR: Backed by code] List of unit node pointers for Pla…
00628548
161913 1.16.1 Win Player 3 Selection Group 4 12 [SCR: Backed by code] List of unit node pointers for Pla…
00628578
161925 1.16.1 Win Player 4 Selection Group 4 12 [SCR: Backed by code] List of unit node pointers for Pla…
006285A8
161937 1.16.1 Win Player 5 Selection Group 4 12 [SCR: Backed by code] List of unit node pointers for Pla…
006285D8
161949 1.16.1 Win Player 6 Selection Group 4 12 [SCR: Backed by code] List of unit node pointers for Pla…
00628608
161961 1.16.1 Win Player 7 Selection Group 4 12 [SCR: Backed by code] List of unit node pointers for Pla…
00628638
161973 1.16.1 Win Player 8 Selection Group 4 12 [SCR: Backed by code] List of unit node pointers for Pla…
00629D98
163469 1.16.1 Win Sprite Table 36 2500 [SCR: Backed by code -- See individual entries] Differen…
00629D98
163469 1.16.1 Win CSprite - Previous Entry 4 1 [SCR: Supported]
00629D9C
163470 1.16.1 Win CSprite - Next Entry 4 1 [SCR: Supported]
00629DA0
163471 1.16.1 Win CSprite - Sprite ID 2 1 [SCR: Supported]
00629DA2
163471 1.16.1 Win CSprite - Player ID 1 1 [SCR: Supported]
00629DA3
163471 1.16.1 Win CSprite - Selection Index 1 1 [SCR: Supported] Index in the selection area at the bott…
00629DA4
163472 1.16.1 Win CSprite - Visibility Flags 1 1 [SCR: Unsupported] Player bits indicating the visiblity …
00629DA5
163472 1.16.1 Win CSprite - Elevation Level 1 1 [SCR: Unsupported]
00629DA6
163472 1.16.1 Win CSprite - Draw Flags 1 1 [SCR: Unsupported] 0x01 - Draw selection circle 0x02 - …
00629DA7
163472 1.16.1 Win CSprite - Selection Timer 1 1 [SCR: Unsupported]
00629DA8
163473 1.16.1 Win CSprite - Index 2 1 [SCR: Unsupported]
00629DAA
163473 1.16.1 Win CSprite - Unknown Flags 12 1 1 [SCR: Unsupported]
00629DAB
163473 1.16.1 Win CSprite - Unknown flags 13 1 1 [SCR: Unsupported]
00629DAC
163474 1.16.1 Win CSprite - Position 2 2 [SCR: Unsupported] 65536*Y + X
00629DB0
163475 1.16.1 Win CSprite - Primary Image 4 1 [SCR: Unsupported] Pointer to main CImage instance.
00629DB4
163476 1.16.1 Win CSprite - Image Head 4 1 [SCR: Unsupported] Pointer to first CImage instance asso…
00629DB8
163477 1.16.1 Win CSprite - Image Tail 4 1 [SCR: Unsupported] Pointer to last CImage instance assoc…
0063FF48
186105 1.16.1 Win Pylon Auras are Visible 4 1 Read-Only (Writing to it apparently does nothing :C .)
00650980
203143 1.16.1 Win Trigger Wait Timers 4 8 Wait action timers for each player
006509A0
203151 1.16.1 Win Trigger Execution Counter 4 1 [SCR: Simple data] When this value reaches 0, trigger lo…
006509B0
203155 1.16.1 Win Trigger Current Player 4 1 [SCR: Simple data]
006556E0
208095 1.16.1 Win Accept Commands 4 1 If 1, commands are accepted. If 0, all commands are ignore…
00655700
208103 1.16.1 Win Upgrades.dat - Max Level 1 61
00655740
208119 1.16.1 Win Upgrades.dat - Mineral Cost Base 2 61
006557C0
208151 1.16.1 Win Upgrades.dat - Gas Cost Factor 2 61
00655840
208183 1.16.1 Win Upgrades.dat - Gas Cost Base 2 61
006558C0
208215 1.16.1 Win Upgrades.dat - Dat Requirement Offset 2 61 [SCR: Simple data]
00655940
208247 1.16.1 Win Upgrades.dat - Time Factor 2 61 [SCR: Simple data]
006559C0
208279 1.16.1 Win Upgrades.dat - Mineral Cost Factor 2 61 [SCR: Simple data]
00655A40
208311 1.16.1 Win Upgrades.dat - Label 2 61 [SCR: Simple data] stat_txt.tbl index
00655AC0
208343 1.16.1 Win Upgrades.dat - Icon 2 61 [SCR: Simple data] cmdicons.grp frame
00655B3C
208374 1.16.1 Win Upgrades.dat - Brood War Flag 1 61 [SCR: Simple data]
00655B80
208391 1.16.1 Win Upgrades.dat - Time Base 2 61 [SCR: Simple data]
00655BFC
208422 1.16.1 Win Upgrades.dat - Race 1 61 [SCR: Simple data] 0 = Zerg 1 = Terran 2 = Protoss 3 …
00655C58
208445 1.16.1 Win Portdata.dat - Idle SMK 4 110 1-based reference to portdata.tbl
00655E10
208555 1.16.1 Win Portdata.tbl - Idle SMK Change 1 110
00655E80
208583 1.16.1 Win Portdata.dat - Talking SMK 4 110 1-based reference to portdata.tbl
00656038
208693 1.16.1 Win Portdata.dat - Idle Unknown 1 110
006560A8
208721 1.16.1 Win Portdata.dat - Talking SMK change 1 110
00656118
208749 1.16.1 Win Portdata.dat - Talking unknown 1 110
00656198
208781 1.16.1 Win Techdata.dat - Unknown1 2 44 Sex
006561F0
208803 1.16.1 Win Techdata.dat - Gas Cost 2 44
00656248
208825 1.16.1 Win Techdata.dat - Mineral Cost 2 44
006562A0
208847 1.16.1 Win Techdata.dat - Label 2 44 stat_txt.tbl index
006562F8
208869 1.16.1 Win Techdata.dat - Data Restrictions 2 44 [SCR: Simple data]
00656350
208891 1.16.1 Win Techdata.dat - Researched 1 44 DatEdit says Unused?
00656380
208903 1.16.1 Win Techdata.dat - Energy Cost 2 44 [SCR: Simple data]
006563D8
208925 1.16.1 Win Techdata.dat - Time 2 44
00656430
208947 1.16.1 Win Techdata.dat - Icon 2 44 [SCR: Simple data] cmdicons.grp frame index
00656488
208969 1.16.1 Win Techdata.dat - Race 1 44 [SCR: Simple data] 0 = Zerg 1 = Terran 2 = Protoss 3 …
006564B4
208980 1.16.1 Win Techdata.dat - Brood War Flag 1 44 [SCR: Simple data]
006564E0
208991 1.16.1 Win Weapons.dat - Damage Factor 1 130 [SCR: Simple data]
00656568
209025 1.16.1 Win Weapons.dat - Target Error Message 2 130 [SCR: Simple data] stat_txt.tbl index
00656670
209091 1.16.1 Win Weapons.dat - Behavior 1 130 [SCR: Simple data] 0 = Fly & Don't Follow Targe…
006566F8
209125 1.16.1 Win Weapons.dat - Effect 1 130 [SCR: Simple data] 0 = None 1 = Normal Hit 2 = Splash…
00656780
209159 1.16.1 Win Weapons.dat - Icon 2 130 [SCR: Simple data] cmdicons.grp frame
00656888
209225 1.16.1 Win Weapons.dat - Splash Inner Radius 2 130 [SCR: Simple data]
00656990
209291 1.16.1 Win Weapons.dat - Attack Angle 1 130 [SCR: Simple data] "Angle within which the weapon c…
00656A18
209325 1.16.1 Win Weapons.dat - Minimum Range 4 130 [SCR: Simple data] 16 times the value in DatEdit.
00656C20
209455 1.16.1 Win Weapons.dat - Graphics Y Offset 1 130 [SCR: Simple data]
00656CA8
209489 1.16.1 Win Weapons.dat - Graphics 4 130 [SCR: Simple data] Flingy.dat index Weapon Graphic
00656EB0
209619 1.16.1 Win Weapons.dat - Damage Amount 2 130 [SCR: Simple data]
00656FB8
209685 1.16.1 Win Weapons.dat - Cooldown 1 130 [SCR: Simple data]
00657040
209719 1.16.1 Win Weapons.dat - Remove After 1 130 [SCR: Simple data] "Time until the weapon is remove…
006570C8
209753 1.16.1 Win Weapons.dat - Splash Middle Radius 2 130 [SCR: Simple data]
006571D0
209819 1.16.1 Win Weapons.dat - Upgrade ID 1 130 [SCR: Simple data] Upgrades.dat index
00657258
209853 1.16.1 Win Weapons.dat - Damage Type 1 130 [SCR: Simple data] 0 = Independent 1 = Explosive 2 = C…
006572E0
209887 1.16.1 Win Weapons.dat - Label 2 130 [SCR: Simple data] stat_txt.tbl index
006573E8
209953 1.16.1 Win Weapons.dat - Special Attack 1 130 [SCR: Simple data] Reference only?
00657470
209987 1.16.1 Win Weapons.dat - Maximum Range 4 130 [SCR: Simple data] Value is 16 times what DatEdit shows.
00657678
210117 1.16.1 Win Weapons.dat - Upgrade Bonus 2 130 [SCR: Simple data]
00657780
210183 1.16.1 Win Weapons.dat - Splash Outer Radius 2 130 [SCR: Simple data]
00657888
210249 1.16.1 Win Weapons.dat - Launch Spin 1 130 [SCR: Simple data]
00657910
210283 1.16.1 Win Weapons.dat - Graphics X Offset 1 130 [SCR: Simple data]
00657998
210317 1.16.1 Win Weapons.dat - Target Flags 2 130 [SCR: Simple data] 0x001 Air 0x002 Ground 0x004 Mechan…
0065FC18
218669 1.16.1 Win Units.dat - Max Hits (Air) 1 228 [SCR: Simple data] This value is for statistics purposes…
0065FD00
218727 1.16.1 Win Units.dat - Gas Cost 2 228 [SCR: Simple data]
0065FEC8
218841 1.16.1 Win Units.dat - Armor 1 228 [SCR: Simple data]
0065FFB0
218899 1.16.1 Win Units.dat - "What" Sound Start 2 228 [SCR: Simple data] sfxdata.dat start index
00660178
219013 1.16.1 Win Units.dat - Computer AI Unit Type 1 228 [SCR: Simple data] "AI Internal" in DatEdit
00660260
219071 1.16.1 Win Unitsdat - name 2 228 [SCR: Simple data] 0 = Normal Name String Number = stat…
00660428
219185 1.16.1 Win Units.dat - Build Time 2 228 [SCR: Simple data]
006605F0
219299 1.16.1 Win Units.dat - Start Direction 1 228 [SCR: Simple data] "Direction unit will face after …
006606D8
219357 1.16.1 Win Units.dat - Brood War Flag 1 228 [SCR: Simple data]
006607C0
219415 1.16.1 Win Units.dat - Subunit 1 2 228 [SCR: Simple data] 228 = None
00660988
219529 1.16.1 Win Units.dat - Transport Space Provided 1 228 [SCR: Simple data]
00660A70
219587 1.16.1 Win Units.dat - Dat Requirement Offset 2 228 [SCR: Simple data] Starting 0x00514178
00660C38
219701 1.16.1 Win Units.dat - Subunit 2 2 228 [SCR: Simple data] Unused.
00660E00
219815 1.16.1 Win Units.dat - Shield Amount 2 228 [SCR: Simple data]
00660FC8
219929 1.16.1 Win Units.dat - Movement Flags 1 228 [SCR: Simple data]
006610B0
219987 1.16.1 Win Units.dat - Construction Animation 4 228 [SCR: Simple data] 0 = No graphics
00661440
220215 1.16.1 Win Units.dat - "Yes" Sound End 2 106 [SCR: Simple data] sfxdata.dat end index
00661518
220269 1.16.1 Win Units.dat - Staredit Availability Flags 2 228 [SCR: Simple data] 0x0001 - Non-Neutral 0x0002 - Unit L…
006616E0
220383 1.16.1 Win Units.dat - Air Weapon 1 228 [SCR: Simple data] Weapons.dat index
006617C8
220441 1.16.1 Win Units.dat - Unit Dimensions 8 228 [SCR: Simple data] Struct: 2 bytes - Left Dimension (fr…
00661EE8
220897 1.16.1 Win Units.dat - "Pissed" Sound End 2 106 [SCR: Simple data] sfxdata.dat end index
00661FC0
220951 1.16.1 Win Units.dat - "Ready" Sound 2 106 [SCR: Simple data] sfxdata.dat index
00662098
221005 1.16.1 Win Units.dat - Right-click Action 1 228 [SCR: Simple data] 0 = No commands/Auto Attack 1 = Norm…
00662180
221063 1.16.1 Win Units.dat - Size Class 1 228 [SCR: Simple data] 0 = Independent 1 = Small 2 = Mediu…
00662268
221121 1.16.1 Win Units.dat - Human Init Action 1 228 [SCR: Simple data] "Human Idle Action" in DatE…
00662350
221179 1.16.1 Win Units.dat - Max HP 4 228 [SCR: Simple data] Lowest byte is fractional part.
006626E0
221407 1.16.1 Win Units.dat - Addon Placement 4 96 [SCR: Simple data] Struct: 2 bytes - X Pos 2 bytes - Y…
00662860
221503 1.16.1 Win Units.dat - Building Dimensions 4 228 [SCR: Simple data] Struct: 2 bytes - Width 2 bytes - H…
00662BF0
221731 1.16.1 Win Units.dat - "What" Sound End 2 228 [SCR: Simple data] sfxdata.dat end index
00662DB8
221845 1.16.1 Win Units.dat - Seek Range 1 228 [SCR: Simple data] 1 range unit here = 2 range units in …
00662EA0
221903 1.16.1 Win Units.dat - Computer Init Action 1 228 [SCR: Simple data] "Computer Idle" in DatEdit …
00662F88
221961 1.16.1 Win Units.dat - Portrait 2 228 [SCR: Simple data] 0xFFFF = No Portrait
00663150
222075 1.16.1 Win Units.dat - Elevation Level 1 228 [SCR: Simple data] Elevation Level (maybe shadow?)
00663238
222133 1.16.1 Win Units.dat - Sight Range 1 228 [SCR: Simple data] Set value from 0-11. Values greater …
00663320
222191 1.16.1 Win Units.dat - Attack Unit Order 1 228 [SCR: Simple data] Orders.dat reference
00663408
222249 1.16.1 Win Units.dat - Build Score 2 228 [SCR: Simple data]
006635D0
222363 1.16.1 Win Units.dat - Armor Upgrade ID 1 228 [SCR: Simple data] Upgrades.dat index
006636B8
222421 1.16.1 Win Units.dat - Ground Weapon 1 228 [SCR: Simple data] weapons.dat reference
006637A0
222479 1.16.1 Win Units.dat - Group Flags 1 228 [SCR: Simple data] 0x01 - Zerg (Uses underlings, can bui…
00663888
222537 1.16.1 Win Units.dat - Mineral Cost 2 228 [SCR: Simple data]
00663A50
222651 1.16.1 Win Units.dat - Attack Move Order ID 1 228 [SCR: Simple data] Orders.dat index
00663B38
222709 1.16.1 Win Units.dat - "Pissed" Sound Start 2 106 [SCR: Simple data] sfxdata.dat start index
00663C10
222763 1.16.1 Win Units.dat - "Yes" Sound Start 2 107 [SCR: Simple data] sfxdata.dat start index
00663CE8
222817 1.16.1 Win Units.dat - Supply Used 1 228 [SCR: Simple data] Value here is twice what you see in-g…
00663DD0
222875 1.16.1 Win Units.dat - Rank/Sublabel 1 228 [SCR: Simple data] "Controls ground units movement:…
00663EB8
222933 1.16.1 Win Units.dat - Kill Score 2 228 [SCR: Simple data] Kill Score
00664080
223047 1.16.1 Win Units.dat - Advanced Flags 4 228 [SCR: Simple data] 0x00000001 - Building 0x00000002 - A…
00664410
223275 1.16.1 Win Units.dat - Transport Space Required 1 228 [SCR: Simple data]
006644F8
223333 1.16.1 Win Units.dat - Graphics (Flingy ID) 1 228 [SCR: Backed by code] flingy.dat index
006645E0
223391 1.16.1 Win Units.dat - Max Hits (Ground) 1 228 [SCR: Simple data] This value is for statistics purposes…
006646C8
223449 1.16.1 Win Units.dat - Supply Provided 1 228 [SCR: Simple data] The value is twice what you see in-ga…
006647B0
223507 1.16.1 Win Units.dat - Has Shields 1 228 [SCR: Simple data]
00664898
223565 1.16.1 Win Units.dat - Idle Order 1 228 [SCR: Simple data] "Return to Idle" in DatEdit…
00664980
223623 1.16.1 Win Units.dat - Infestation Unit 2 96 [SCR: Simple data] Only exists for buildings (First entr…
00664A40
223671 1.16.1 Win Orders.dat - Unknown 4 1 189
00664B00
223719 1.16.1 Win Orders.dat - Use Weapon Targetting 1 189 [SCR: Simple data]
00664BC0
223767 1.16.1 Win Orders.dat - Unknown 12 1 189 [SCR: Simple data]
00664C80
223815 1.16.1 Win Orders.dat - Unknown 11 1 189
00664D40
223863 1.16.1 Win Orders.dat - Animation 1 189 0 = Initial 1 = Death 2 = Ground Attack - Initial 3 = Ai…
00664E00
223911 1.16.1 Win Orders.dat - Energy Technology 1 189 Techdata.dat index for energy
00664EC0
223959 1.16.1 Win Orders.dat - Highlight Button ID 2 189 cmdicons.grp frame index or 0xFFFF for none.
00665040
224055 1.16.1 Win Orders.dat - Can Be Interrupted 1 189
00665100
224103 1.16.1 Win Orders.dat - Unknown 7 1 189
006651C0
224151 1.16.1 Win Orders.dat - Unknown 9 1 189
00665280
224199 1.16.1 Win Orders.dat - Label ID 2 189 Doesn't do anything.
00665400
224295 1.16.1 Win Orders.dat - Obscured Order 1 189 Orders.dat index "Order to be run if the target is ob…
006654C0
224343 1.16.1 Win Orders.dat - Can Be Obstructed? 1 189 [SCR: Simple data]
00665580
224391 1.16.1 Win Orders.dat - Dat Reqs Offset 2 189 [SCR: Simple data]
00665700
224487 1.16.1 Win Orders.dat - Can Be Queued 1 189 [SCR: Simple data]
006657C0
224535 1.16.1 Win Orders.dat - Unknown 5 1 189
00665880
224583 1.16.1 Win Orders.dat - Targeting 1 189 [SCR: Simple data] Weapons.dat index "Weapon used …
00665940
224631 1.16.1 Win Orders.dat - Order is Secondary 1 189 Order goes in bSecondaryOrderID instead of bMainOrderID.
00665A00
224679 1.16.1 Win Orders.dat - Unknown 3 1 189
00665AC0
224727 1.16.1 Win Sprites.dat - Selection Circle 1 387 [SCR: Read only] Images.dat reference starting at index …
00665C48
224825 1.16.1 Win Sprites.dat - Visible 1 517 [SCR: Simple data]
00665E50
224955 1.16.1 Win Sprites.dat - HP Bar Length 1 387 [SCR: Read only] Starts on Sprites.dat ID 130.
00665FD8
225053 1.16.1 Win Sprites.dat - Selection Vertical Offset 1 387 [SCR: Read only] Starts on Sprites.dat ID 130.
00666160
225151 1.16.1 Win Sprites.dat - Image Index 2 517 [SCR: Backed by code] Images.dat index
00666570
225411 1.16.1 Win Sprites.dat - Unknown 1 517 Unknown flag.
00666778
225541 1.16.1 Win Images.dat - Landing Dust Overlay 4 999 [SCR: Read only] images.tbl lo? index
00667718
226541 1.16.1 Win Images.dat - Draw If Cloaked 1 999 [SCR: Simple data]
00667B00
226791 1.16.1 Win Images.dat - Special Overlay 4 999 [SCR: Read only] Images.tbl lo? index
00668AA0
227791 1.16.1 Win Images.dat - GRP File 4 999 [SCR: Read only] Images.tbl grp index
00669A40
228791 1.16.1 Win Images.dat - Drawing Function 1 999 [SCR: Simple data] 0 - normal 1 - doesn't draw hal…
00669E28
229041 1.16.1 Win Images.dat - Remapping Table 1 1 [SCR: Backed by code] If Drawing Function is 9: 0 = No…
0066A210
229291 1.16.1 Win Images.dat - Damage Overlay 4 999 [SCR: Read only] Images.tbl lof pointer
0066B1B0
230291 1.16.1 Win Images.dat - Attack Overlay 4 999 [SCR: Read only] images.dat lo? index
0066C150
231291 1.16.1 Win Images.dat - Clickable 1 999 [SCR: Simple data]
0066C538
231541 1.16.1 Win Images.dat - Sheilds Overlay 4 999 [SCR: Read only] None = 0 Small = 133 Medium = 2 Larg…
0066D4D8
232541 1.16.1 Win Images.dat - Use Full Iscript 1 999 [SCR: Simple data]
0066D8C0
232791 1.16.1 Win Images.dat - Lift-off Dust Overlay 4 999 [SCR: Read only] images.tbl lod index
0066E860
233791 1.16.1 Win Images.dat - Graphics Turns 1 999 [SCR: Simple data]
0066EC48
234041 1.16.1 Win Images.dat - Iscript ID 4 999 [SCR: Backed by code] Iscript.bin ID
0068C104
264040 1.16.1 Win AIScript pointer 4 1 [SCR: Backed by code]
0068C108
264041 1.16.1 Win BWScript pointer 4 1 [SCR: Backed by code]
0068C14C
264058 1.16.1 Win Current Button Set 4 1 [SCR: Simple data] The Unit ID of the currently selected…
0068C1F4
264100 1.16.1 Win TranWire.grp pointer 4 1 [SCR: Backed by code] Overwriting a particular unit'…
0068C1FC
264102 1.16.1 Win GrpWire.grp Pointer 4 1 [SCR: Backed by code] Overwriting a particular unit'…
0068C204
264104 1.16.1 Win Wirefram.grp Pointer 4 1 [SCR: Backed by code] Overwriting a particular unit'…
0068C448
264249 1.16.1 Win Sfxdata.dat - Unknown 4 1 1144
0068C8C0
264535 1.16.1 Win Sfxdata.dat - Unknown 2 1 1144
0068CD38
264821 1.16.1 Win Sfxdata.dat - Unknown 3 2 1144
0068D628
265393 1.16.1 Win Sfxdata.dat - Unknown 1 1 1144
0068DAA0
265679 1.16.1 Win Sfxdata.dat - Sound file 4 1144 1-based index to sfxdata.tbl
006C9858
326973 1.16.1 Win Flingy.dat - Movement Control 1 209 [SCR: Simple data] 0 = Flingy.dat Control 1 = Partially…
006C9930
327027 1.16.1 Win Flingy.dat - Halt Distance 4 209 [SCR: Simple data] Measured in pixels*256
006C9C78
327237 1.16.1 Win Flingy.dat - Acceleration 2 209 [SCR: Simple data] Measured in pixels-per-frame.
006C9E20
327343 1.16.1 Win Flingy.dat - Turn Radius 1 209 [SCR: Simple data]
006C9EF8
327397 1.16.1 Win Flingy.dat - Top Speed 4 209 [SCR: Simple data] Measured in pixels-per-frame, but wri…
006CA240
327607 1.16.1 Win Flingy.dat - Unused 1 209 Unused in DatEdit
006CA318
327661 1.16.1 Win Flingy.dat - Sprite Index 2 209 [SCR: Simple data] Sprites.dat index
006CA94D
328058 1.16.1 Win Displayed HP 4 1 The current HP of the selected unit.
006CA9F0
328099 1.16.1 Win Unit being Produced 4 1 Set value to 1 to detect any unit currently being trained o…
006CDDC4
331416 1.16.1 Win Mouse Coordinate X 4 1 [SCR: Simple data] Relative to the screen.
006CDDC8
331417 1.16.1 Win Mouse Coordinate Y 4 1 [SCR: Simple data] Relative to the screen.
006CDFD4
331548 1.16.1 Win Game Speed 4 1 [SCR: Backed by code? Flags=0x07010000] The current game…
006CDFE0
331551 1.16.1 Win Music Volume 4 1 [SCR: Backed by code? Flags=0x07010000] 0-100 for music …
006CDFE4
331552 1.16.1 Win Digital Volume 4 1 [SCR: Backed by code? Flags=0x07010000] 0-100 for sound …
006D0F30
334579 1.16.1 Win Replay Header 633 1 [SCR: Read only] https://github.com/bwapi/bwapi/blob/mas…
006D0F30
334579 1.16.1 Win Replay Header - Is Broodwar 1 1 [SCR: Read only]
006D0F31
334579 1.16.1 Win Replay Header - Frame Count 4 1 [SCR: Read only]
006D0F35
334580 1.16.1 Win Replay Header - Campaign ID 2 1 [SCR: Read only]
006D0F37
334580 1.16.1 Win Replay Header - Command ID 1 1 [SCR: Read only] struct gameSeed
006D0F38
334581 1.16.1 Win Replay Header - Rand Seed 4 1 [SCR: Read only] struct gameSeed
006D0F3C
334582 1.16.1 Win Replay Header - Player Bytes 1 8 [SCR: Read only] struct gameSeed
006D0F44
334584 1.16.1 Win Replay Header - Unknown_0 4 1 [SCR: Read only] struct networkGameHeader
006D0F48
334585 1.16.1 Win Replay Header - Current Player Name 25 1 [SCR: Read only] Game Name? "This is the name that…
006D0F60
334591 1.16.1 Win Replay Header - Game flags 4 1 [SCR: Read only] struct networkGameHeader
006D0F64
334592 1.16.1 Win Replay Header - MapSize 2 2 [SCR: Read only] 2Byte MapWidth 2Byte MapHeight stru…
006D0F68
334593 1.16.1 Win Replay Header - Active Player Count 1 1 [SCR: Read only] struct networkGameHeader
006D0F69
334593 1.16.1 Win Replay Header - Available Slots 1 1 [SCR: Read only] struct networkGameHeader
006D0F6A
334593 1.16.1 Win Replay Header - Game Speed 1 1 [SCR: Read only] struct networkGameHeader
006D0F6B
334593 1.16.1 Win Replay Header - Game State 1 1 [SCR: Read only] struct networkGameHeader
006D0F6C
334594 1.16.1 Win Replay Header - Game Type 1 1 [SCR: Read only] struct networkGameHeader
006D0F6D
334594 1.16.1 Win Replay Header - Unknown_1 1 1 [SCR: Read only] struct networkGameHeader
006D0F6E
334594 1.16.1 Win Replay Header - Game Subtype 2 1 [SCR: Read only] struct networkGameHeader
006D0F70
334595 1.16.1 Win Replay Header - Seed (Unused) 4 1 [SCR: Read only] struct networkGameHeader
006D0F74
334596 1.16.1 Win Replay Header - Tileset 2 1 [SCR: Read only] struct networkGameHeader
006D0F76
334596 1.16.1 Win Replay Header - Autosaved 1 1 [SCR: Read only] struct networkGameHeader
006D0F77
334596 1.16.1 Win Replay Header- Computer Player Count 1 1 [SCR: Read only] struct networkGameHeader
006D0F78
334597 1.16.1 Win Replay Header - Game Name 1 25 [SCR: Read only] struct networkGameHeader
006D0F91
334603 1.16.1 Win Replay Header - Map Name 1 24 [SCR: Read only] struct networkGameHeader
006D0FB1
334611 1.16.1 Win Replay Header - Game Type 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FB2
334611 1.16.1 Win Replay Header - Unknown 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FB3
334611 1.16.1 Win Replay Header - Subtype 2 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FB5
334612 1.16.1 Win Replay Header - Subtype display 2 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FB7
334612 1.16.1 Win Replay Header - Subtype Label 2 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FB9
334613 1.16.1 Win Replay Header - Victory Condition 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FBA
334613 1.16.1 Win Replay Header - Resource Type 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FBB
334613 1.16.1 Win Replay Header - Use Standard Units 1 1 [SCR: Read only] boolean struct networkGameHeader.gam…
006D0FBC
334614 1.16.1 Win Replay Header - Fog of War (Unused) 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FBD
334614 1.16.1 Win Replay Header - Starting Units 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FBE
334614 1.16.1 Win Replay Header - Use Fixed Positions 1 1 [SCR: Read only] boolean struct networkGameHeader.gam…
006D0FBF
334614 1.16.1 Win Replay Header - Usage Restriction Flags 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FC0
334615 1.16.1 Win Replay Header - Allies Allowed 1 1 [SCR: Read only] boolean struct networkGameHeader.gam…
006D0FC1
334615 1.16.1 Win Replay Header - Teams 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FC2
334615 1.16.1 Win Replay Header - Cheats 1 1 [SCR: Read only] boolean struct networkGameHeader.gam…
006D0FC3
334615 1.16.1 Win Replay Header - Tournament Mode 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FC4
334616 1.16.1 Win Replay Header - Victory Condition Value 4 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FC8
334617 1.16.1 Win Replay Header - Resources Value 4 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FCC
334618 1.16.1 Win Replay Header - Unused value 4 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FD0
334619 1.16.1 Win Replay Header - Extra 1 1 [SCR: Read only] struct networkGameHeader.gameTemplateIn…
006D0FD1
334619 1.16.1 Win Replay Header - Player Entries 36 12 [SCR: Read only] Unfortunately this struct is not dword-…
006D1181
334727 1.16.1 Win Replay Header - Player Colors 4 8 [SCR: Read only]
006D11A1
334735 1.16.1 Win Replay Header - Player Force Data 1 8 [SCR: Read only]
006D1200
334759 1.16.1 Win iscript.bin pointer 4 1 [SCR: Not supported]
006D1238
334773 1.16.1 Win stat_txt.tbl pointer 4 1
006D5A6C
339394 1.16.1 Win Cheat Flags 4 1 [SCR: Simple data] Setting cheat flags will work in mult…
006D5BB0
339475 1.16.1 Win Music ID 4 1 Change this value and toggle music and it will play a diffe…
006D5BBE
339478 1.16.1 Win Minimap State 4 1 Minimap State - Pressing Tab, Shift+tab changes this 0x00 …
1505E670
-1355581 1.16.1 Win Storm Graphics Palette 4 256 [SCR: Read only]
19046138
-1380491 1.16.1 Win Battle.snp Join Channel 4 1 [SCR: Simple data]
1904613C
-1380490 1.16.1 Win Battle.snp Join Channel 4 1 [SCR: Simple data]