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| Address | Version | Platform | Name | Size | Length | Description |
|---|---|---|---|---|---|---|
004FF900 |
1.16.1 | Win | Filename for Lastreplay | 12 | 1 | Contains the string "LastReplay". |
004FF90C |
1.16.1 | Win | Replay Speed Limiters | 4 | 7 | The speed in milliseconds to spend each frame during a repl… |
004FF928 |
1.16.1 | Win | Replay Command Table | 16 | 2 | Contains the replay commands "show" and "hid… |
004FF948 |
1.16.1 | Win | Replay show command modifiers | 32 | 12 | Contains sub-commands and leaderboard values to use in the … |
004FFAD0 |
1.16.1 | Win | Menu Info Array | 12 | 27 | Contains the menu index, background index, and menu path. |
004FFC20 |
1.16.1 | Win | Campaign List Info | 8 | 85 | Contains the campaign listing info. WORD gluHist.tbl inde… |
004FFF60 |
1.16.1 | Win | Establishing shot pointers | 8 | 65 | 64 entries defining campaign mission prologue/establishing … |
0050C000 |
1.16.1 | Win | cInit Constructor Function Table | 4 | 310 | Standard C-Runtime. Generated by Visual C++. |
005122A0 |
1.16.1 | Win | Campaign list pointers | 4 | 6 | Pointer to memory location of details of first mission in S… |
005122B8 |
1.16.1 | Win | Current Cinematic ID | 4 | 1 | An index for the currently playing cinematic. |
005124D8 |
1.16.1 | Win | Replay Frame Speed Table | 4 | 7 | Contains the value in milliseconds required for each frame.… |
005124F4 |
1.16.1 | Win | Standard Frame Speed Table | 4 | 7 | Contains the time in milliseconds spent each frame. Array i… |
00512510 |
1.16.1 | Win | Image Update Functions | 8 | 18 | An array of image functions. The array is officially called… |
005125A0 |
1.16.1 | Win | Image Drawing Functions | 12 | 18 | This corresponds to a value in images.dat. The official nam… |
00512678 |
1.16.1 | Win | Active Nation ID | 4 | 1 | This is the same as Human ID unless you are playing Team Me… |
0051267C |
1.16.1 | Win | Active Human ID | 4 | 1 | This is your player ID. The official name for this is g_Act… |
00512680 |
1.16.1 | Win | Active Storm ID | 4 | 1 | This is your active storm ID, which is different from your … |
00512684 |
1.16.1 | Win | Local Nation ID | 4 | 1 | The official name for this is g_LocalNationID. |
00512688 |
1.16.1 | Win | Local Human ID | 4 | 1 | The official name for this is g_LocalHumanID. |
0051268C |
1.16.1 | Win | Local Storm ID | 4 | 1 | The official name for this is g_LocalStormID. |
00512690 |
1.16.1 | Win | Cinematic File Name Array | 4 | 28 | Contains string pointers for the file names of all game cin… |
00512700 |
1.16.1 | Win | Race Filename Modifiers | 8 | 1 | Contains 3 bytes "ztp" used when loading race-spe… |
00512708 |
1.16.1 | Win | Cursor Filename Array | 4 | 19 | Contains pointers to a string for each cursor image. |
00512754 |
1.16.1 | Win | Cursor Scroll Type Modifiers | 2 | 10 | Contains the index for the cursor used for scrolling. |
005127DC |
1.16.1 | Win | Tileset Color Cycle Pointers | 4 | 9 | Contains pointers to the tileset color cycle data. Array in… |
00512800 |
1.16.1 | Win | Trigger Action Function Array | 4 | 60 | Contains function pointers for all trigger actions. |
0051F2A8 |
1.16.1 | Win | Images Attack Overlay Array | 4 | 999 | Pointers to GRP handles for all images. |
00520244 |
1.16.1 | Win | Images Damage Overlay Array | 4 | 999 | Pointer to GRP handles for all images. |
005211E0 |
1.16.1 | Win | Images Special Overlay Array | 4 | 999 | Pointers to GRP handles for all images. |
0052217C |
1.16.1 | Win | Images Landing Dust Overlay Array | 4 | 999 | Pointers to GRP handles for all images. |
00523118 |
1.16.1 | Win | Images Liftoff Dust Overlay Array | 4 | 999 | Pointers to GRP handles for all images. |
0052E5C8 |
1.16.1 | Win | Images Shield Overlay Array | 4 | 999 | Pointer to GRP handles for all images. |
0052F568 |
1.16.1 | Win | Images Array | 64 | 5000 | The array of images currently processed in the game. |
0057EE7C |
1.16.1 | Win | Player Human IDs | 4 | 8 | The Human ID for each player. |
0057EE9C |
1.16.1 | Win | Player Name | 25 | 1 | If you are playing as 'asldkvjs' then you will fi… |
0057EEC0 |
1.16.1 | Win | Player Nation IDs | 4 | 8 | The Nation ID for each player. |
0057EEE0 |
1.16.1 | Win | Active Player Structures | 36 | 12 | A structure for each player containing their HumanID, Storm… |
0057F090 |
1.16.1 | Win | Network Provider Latency Calls | 4 | 1 | A value used by the network provider(standard.snp) for dela… |
0057F094 |
1.16.1 | Win | Last Whisper Player | 25 | 1 | The name of the player that last whispered you (in-game onl… |
0057F0B0 |
1.16.1 | Win | Vision Filter | 4 | 1 | A shared vision filter used for changing the player's … |
0057F0B4 |
1.16.1 | Win | Multiplayer Mode | 4 | 1 | A boolean value that specifies if the game is Single or Mul… |
0057F0B8 |
1.16.1 | Win | Network Player Status Array | 4 | 8 | An array containing flags for each player's network st… |
0057F0D8 |
1.16.1 | Win | Network Maximum Buffer Size | 4 | 1 | A value indicating the maximum size for the command buffer … |
0057F0DC |
1.16.1 | Win | Main Menu Dialog Handle | 4 | 1 | A handle to the main menu BIN dialog. |
0057F0F0 |
1.16.1 | Win | Player Minerals | 4 | 12 | The amount of ore the player currently has. |
0057F120 |
1.16.1 | Win | Player Gas | 4 | 12 | The amount of gas the player currently has. |
0057F150 |
1.16.1 | Win | Player Total Gas | 4 | 12 | The total amount of gas that the player has harvested. |
0057F180 |
1.16.1 | Win | Player Total Minerals | 4 | 12 | The total amount of minerals that the player has harvested. |
0057F1DC |
1.16.1 | Win | Tileset | 2 | 1 | The current tileset ID being used. |
0057F1E1 |
1.16.1 | Win | Active Player Count | 1 | 1 | The number of active players in the game. |
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