1.16.1 · Index · Add Address · Statistics · Reference · About

 ?  Address 0x006D1260
 ?  Player ID 334783 (Byte Offset: 00)
 ?  Version 1.16.1
 ?  Name Tile Flags Pointer
 ?  Size 4
 ?  Length 1
 ?  SC:Remaster Backed By Code
 ?  Description Pointer to (Map Width)x(Map Height) array of u32 flags: 0x000000xx - Visibility Flags -- bits correspond to each player 0x0000xx00 - Explored Flags -- bits correspond to each player 0x00010000 - Walkable 0x00020000 - Unused? 0x00040000 - Unwalkable 0x00080000 - Unused? 0x00100000 - Unused? 0x00200000 - Unused? 0x00400000 - Has Creep 0x00800000 - Unbuildable (i.e., water tiles) 0x01000000 - Low Ground 0x02000000 - Med Ground 0x04000000 - High Ground 0x08000000 - Occupied (i.e. contains a building) 0x10000000 - Creep Receeding 0x20000000 - Cliff Edge 0x40000000 - Temporary Creep 0x80000000 - Unused? Taken from: https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/Structures.h#L80
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