1.16.1 · Index · Add Address · Statistics · Reference · About

Page: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 » All

 

Address Player ID Version Name Size Length SCR Description
005193A0
2 Unit Status Information 2 2 Backed By Code 2
0057F090
1.18 Network Provider Latency Calls 4 1 A value used by the network provider(standard.snp) for dela…
004FF900
-141977 1.16.1 Filename for Lastreplay 12 1 Contains the string "LastReplay".
004FF90C
-141974 1.16.1 Replay Speed Limiters 4 7 The speed in milliseconds to spend each frame during a repl…
004FF928
-141967 1.16.1 Replay Command Table 16 2 Contains the replay commands "show" and "hid…
004FF948
-141959 1.16.1 Replay show command modifiers 32 12 Contains sub-commands and leaderboard values to use in the …
004FFAD0
-141861 1.16.1 Menu Info Array 12 27 Contains the menu index, background index, and menu path.
004FFC20
-141777 1.16.1 Campaign List Info 8 85 Contains the campaign listing info. WORD gluHist.tbl inde…
004FFF60
-141569 1.16.1 Establishing shot pointers 8 65 64 entries defining campaign mission prologue/establishing …
0050C000
-129241 1.16.1 cInit Constructor Function Table 4 310 Standard C-Runtime. Generated by Visual C++.
005122A0
-122929 1.16.1 Campaign list pointers 4 6 Pointer to memory location of details of first mission in S…
005122B8
-122923 1.16.1 Current Cinematic ID 4 1 An index for the currently playing cinematic.
005124D8
-122787 1.16.1 Game Speed Refresh Rate 4 7 Simple Data Contains the value in milliseconds required for each frame.…
005124F4
-122780 1.16.1 Replay Speed Refresh Rate 4 7 Contains the time in milliseconds spent each frame. Array i…
00512510
-122773 1.16.1 Image Update Functions 8 18 An array of image functions. The array is officially called…
005125A0
-122737 1.16.1 Image Drawing Functions 12 18 This corresponds to a value in images.dat. The official nam…
00512678
-122683 1.16.1 Active Nation ID 4 1 Backed By Code This is the same as Human ID unless you are playing Team Me…
0051267C
-122682 1.16.1 Active Human ID 4 1 Backed By Code This is your player ID. The official name for this is g_Act…
00512680
-122681 1.16.1 Active Storm ID 4 1 This is your active storm ID, which is different from your …
00512684
-122680 1.16.1 Local Nation ID 4 1 Backed By Code The official name for this is g_LocalNationID.
00512688
-122679 1.16.1 Local Human ID 4 1 The official name for this is g_LocalHumanID.
0051268C
-122678 1.16.1 Local Storm ID 4 1 The official name for this is g_LocalStormID.
00512690
-122677 1.16.1 Cinematic File Name Array 4 28 Contains string pointers for the file names of all game cin…
00512700
-122649 1.16.1 Race Filename Modifiers 8 1 Contains 3 bytes "ztp" used when loading race-spe…
00512708
-122647 1.16.1 Cursor Filename Array 4 19 Contains pointers to a string for each cursor image.
00512754
-122628 1.16.1 Cursor Scroll Type Modifiers 2 10 Contains the index for the cursor used for scrolling.
005127DC
-122594 1.16.1 Tileset Color Cycle Pointers 4 9 Contains pointers to the tileset color cycle data. Array in…
00512800
-122585 1.16.1 Trigger Action Function Array 4 60 Contains function pointers for all trigger actions.
00514178
-120955 1.16.1 Unit Reqs data 1090 1 Simple Data
005145C0
-120681 1.16.1 Upgrade Reqs data 838 1 Simple Data
00514908
-120471 1.16.1 Research Req Data 318 1 Simple Data
00514A48
-120391 1.16.1 Tech Use Req Data 688 1 Simple Data
00514CF8
-120219 1.16.1 Order Req Data 1316 1 Simple Data
00515A98
-119347 1.16.1 Trigger Condition Function Array 4 24 Contains function pointers for all trigger conditions.
00515B84
-119288 1.16.1 Damage type/factor multipliers vs unit size 20 5 Weapon damage type, against each unit size struct { i…
005187E8
-116447 1.16.1 s_button Offset 12 250 Backed By Code +0x00 (EPD -116447) Number of available buttons. 0 = Butt…
00519E50
-115013 1.16.1 Mission Briefing Action Function Array 4 10 Contains function pointers for all mission briefing actions.
0051A280
-114745 1.16.1 Player 1 Trigger List 4 3 Backed By Code
0051A28C
-114742 1.16.1 Player 2 Trigger List 4 3 Backed By Code
0051A298
-114739 1.16.1 Player 3 Trigger List 4 3 Backed By Code
0051A2A4
-114736 1.16.1 Player 4 Trigger List 4 3 Backed By Code
0051A2B0
-114733 1.16.1 Player 5 Trigger List 4 3 Backed By Code
0051A2BC
-114730 1.16.1 Player 6 Trigger List 4 3 Backed By Code
0051A2C8
-114727 1.16.1 Player 7 Trigger List 4 3 Backed By Code
0051A2D4
-114724 1.16.1 Player 8 Trigger List 4 3 Backed By Code
0051CA14
-112212 1.16.1 Last Random Number 4 1 Simple Data Randomization seed for the next random number, mask with 0x…
0051CE84
-111928 1.16.1 Network Mode Delay 4 1 Read Only 1 in single player, 2 in LAN, 5 on battle.net. Described…
0051CE88
-111927 1.16.1 Network Mode Delay 2 4 1 Appears to be a duplicate of 0x0051CE84. Not sure which val…
0051CE8C
-111926 1.16.1 Inverse System Time 4 1 Value : -GetTickCount() (about 10ms error) Used for inpu…
0051CE98
-111923 1.16.1 Fog of War Update Counter 4 1 Simple Data Set to 0 to update FoW. Toggle between 0 and 1 in separa…

Page: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 » All