1.16.1 · Index · Add Address · Statistics · Reference · About

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Address Player ID Version Name Size Length SCR Description
0058200C
-8400 1.15.2 Building Score 4 12 One entry per player.
0058203C
-8388 1.15.2 Razing Score 4 12 One entry per player.
005820CC
-8352 1.15.2 Factories Lost 4 12 One entry per player.
0058212C
-8328 1.15.2 Zerg Underlings Available 4 12 1 int specifying Zerg Underlings Available for Players 1-12…
0058215C
-8316 1.15.2 Zerg Underlings Used 4 12 1 int specifying Zerg Underlings Used for Players 1-12. Not…
0058218C
-8304 1.15.2 Zerg Underlings Max 4 12 1 int specifying Zerg Underlings Max for Players 1-12. Note…
005821BC
-8292 1.15.2 Terran Supply Available 4 12 1 int specifying Terran Supply Available for Players 1-12. …
005821EC
-8280 1.15.2 Terran Supply Used 4 12 1 int specifying Terran Supply Used for Players 1-12. Note …
0058221C
-8268 1.15.2 Terran Supply Max 4 12 1 int specifying Terran Supply Max for Players 1-12. Note t…
0058224C
-8256 1.15.2 Protoss Psi Available 4 12 1 int specifying Protoss Psi Available for Players 1-12. No…
0058227C
-8244 1.15.2 Protoss Psi Used 4 12 1 int specifying Protoss Psi Used for Players 1-12. Note th…
005822AC
-8232 1.15.2 Protoss Psi Max 4 12 1 int specifying Protoss Psi Max for Players 1-12. Note tha…
005822DC
-8220 1.15.2 Custom Score 4 12 One entry per player.
0058230C
-8208 1.15.2 Number of Units on the Map 4 2736 12 entries per unit, one for each player.
00584DCC
-5472 1.15.2 Number of Units on the Map 4 2736 12 entries per unit, one for each player.
0058788C
-2736 1.15.2 Player Kill Counts 4 2736 12 entries per unit, one for each player.
0058A34C
1.15.2 Death Table Start 4 2736 12 entries per unit, one for each player.
0058C6F0
2281 1.15.2 Pauses Remaining 1 8 One byte per player.
0058CE0C
2736 1.15.2 SC Techs Available (0-23) 1 288 24 entries per player, one for each tech.
0058CF2C
2808 1.15.2 SC Techs Researched (0-23) 1 288 24 entries per player, one for each tech.
0058D070
2889 1.15.2 SC Upgrades Max (0-45) 1 552 46 entries per player, one for each upgrade.
0058D298
3027 1.15.2 SC Upgrades Researched (0-45) 1 552 46 entries per player, one for each upgrade.
0058D598
3219 1.15.2 Force Membership 1 8 One byte for each player defining the force they are a part…
0058D5A0
3221 1.15.2 Force Flags 1 4 Contains the force flags for each force. 0x01 - Random Sta…
0058D5A4
3222 1.15.2 Force Names 30 4 30-byte null-terminated strings.
0058D61C
3252 1.15.2 Player Alliances 12 12 12 bytes for each player, per player. (Values?) 0 = Enemy…
0058D6AC
3288 1.15.2 Mission Objective String Indexes 4 12 One entry for each player containing the string ID.
0058D6DC
3300 1.15.2 Countdown Timer Value 4 1 Seconds remaining on the timer.
0058D6E0
3301 1.15.2 Elapsed Game Timer 4 1 Seconds since the game started.
0058D6F0
3305 1.15.2 Leaderboard Computer Players Enabled 4 1 Flag specifying leaderboard computer status. 01 (default)-e…
0058DC28
3639 1.15.2 Switch States 1 32 1 bit per switch. 0=cleared, 1=set.
0058DC48
3647 1.15.2 Location Table 20 255 Locations follow this format: Long X1 Long Y1 Long X2 L…
0058F034
4922 1.15.2 Countdown Timer Paused 4 1
0058F038
4923 1.15.2 BW Techs Available (24-43) 1 240 20 entries per player, one for each tech.
0058F038
4923 1.15.2 BW Techs Researched (24-43) 1 240 20 entries per player, one for each tech.
0058F218
5043 1.15.2 Research in progress 8 6 Array of 6 bytes for every player. 6 bytes = bitmask where…
0058F260
5061 1.15.2 BW Upgrades (46-60) 1 180 15 entries per player, one for each upgrade.
0058F314
5106 1.15.2 BW Upgrades Researched (46-60) 1 180 15 entries per player, one for each upgrade.
00596800
12589 1.15.2 Map dimensions 2 2 Map dimensions 2 bytes per dimensions, also these addresses…
005971F0
13225 1.15.2 Current Player Selection Group 4 12 List of unit node pointers for current player's group …
005993AC
15384 1.15.2 Pointer to map tile array 4 1 It points to address where tiles are stored. 2 bytes per t…
005993BC
15388 1.15.2 Pointer to map STR section 4 1
0059CB40
18941 1.15.2 Unit Node Table 336 1701 Contains all units currently in the game. The table follows…
00628418
161843 1.15.2 First unit pointer 4 1 The value is pointer to the first unit in the unitNodeTable…
00628430
161849 1.15.2 Screen Position X (1) 4 1 X position of screen in pixels.
00628458
161859 1.15.2 Screen Position Y (1) 4 1 Y position of screen in pixels.
00628474
161866 1.15.2 Screen Position X (2) 4 1 X position of screen in pixels.
00628490
161873 1.15.2 Screen Position Y (2) 4 1 Y position of screen in pixels.
006284D0
161889 1.15.2 Player 1 Selection Group 4 12 List of unit node pointers for Player 1's current grou…
00628500
161901 1.15.2 Player 2 Selection Group 4 12 List of unit node pointers for Player 2's current grou…

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