1.16.1 · Index · Add Address · Statistics · Reference · About

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Address Player ID Version Name Size Length SCR Description
0058D064
2880 1.16.1 SC Tech Research In Progress 1 36 Simple Data Who knows
0058D088
2889 1.16.1 SC Upgrades Available (0-45) 46 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058D2B0
3027 1.16.1 SC Upgrades Researched (0-45) 46 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058D4D8
3165 1.16.1 SC Upgrade in Progress Lvl 1 (Unused?) 1 72 Simple Data Who knows
0058D520
3183 1.16.1 SC Upgrade in Progress Lvl 2 (Unused?) 1 72 Simple Data Who knows
0058D5B0
3219 1.16.1 Player's Force 1 8 Simple Data 8 bytes: 1 byte for each active player, specifying which o…
0058D5B8
3221 1.16.1 Force Flags 1 4 Simple Data 4 bytes: 1 byte for each force specifying the flags; forc…
0058D5BC
3222 1.16.1 Force Names 30 4 Simple Data 4 byte integers: 1 integer for each force, string number o…
0058D634
3252 1.16.1 Player Alliances 12 12 Simple Data EPD 3252 + 0x00: P1 ally status to P1 + 0x01: P1 ally sta…
0058D6C4
3288 1.16.1 Mission Objectives Index 4 12 Simple Data EPD 3288 (+0x00): This is the Mission Objective String I…
0058D6F4
3300 1.16.1 Countdown Timer 4 1 Simple Data Changing the value of this address with EUP or EUD is worth…
0058D6F8
3301 1.16.1 Elapsed Time 4 1 Simple Data Seconds Reportedly can be modified to prevent flag beaco…
0058D6FC
3302 1.16.1 SC Switch Table (Unused?) 4 1 Simple Data
0058D700
3303 1.16.1 Player Victory Status 1 8 Simple Data
0058D708
3305 1.16.1 Leaderboard Has Computer Players 4 1 Simple Data
0058D70C
3306 1.16.1 Leader Board Type 1 1 Simple Data
0058D70D
3306 1.16.1 Leader Board Condition 1 1 Simple Data
0058D70E
3306 1.16.1 Leader Board Subtype 2 1 Simple Data
0058D710
3307 1.16.1 Leader Board Goal 4 1 Simple Data
0058D714
3308 1.16.1 Leader Board String Index 4 1 Simple Data
0058D718
3309 1.16.1 #'s of Game Pauses 1 8 Simple Data The base value of this address is: (P1 + P2 + P3 + P4) * 3 …
0058D720
3311 1.16.1 Start Locations 4 8 Simple Data Point: u16 X u16 Y EPD 3311 +0x00: P1 Start Location …
0058D740
3319 1.16.1 Vanilla Location Table 20 64 Simple Data This Location Table is not used in the Expansion (Brood War…
0058DC40
3639 1.16.1 Switch Table 32 1 Simple Data +0x00 (EPD 3639) Switch 1: *1 Switch 2: *2 Switch 3: …
0058DC60
3647 1.16.1 Location Table 20 255 Simple Data +0x00 (EPD 3647) This is the LEFT position of the locat…
0058F04C
4922 1.16.1 Time Pause State 4 1 Simple Data If FALSE, the value of the address is 0, and the countdown …
0058F050
4923 1.16.1 BW Technologies Available (24-43) 20 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F140
4983 1.16.1 BW Technologies Researched (24-43) 20 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F230
5043 1.16.1 BW Tech Research In Progress 1 72 [SCR: Simple data] Who knows
0058F278
5061 1.16.1 BW Upgrades Available (46-60) 15 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F32C
5106 1.16.1 BW Upgrades Researched (46-60) 15 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F3E0
5151 1.16.1 BW Upgrade In Progress 1 96 Simple Data Who knows
0058F440
5175 1.16.1 Is Expansion 1 1 Simple Data 1 if your game is using the Expansion set.
0058F441
5175 1.16.1 BWGame unk_10351 1 1 Simple Data
0058F442
5175 1.16.1 Unknown Player Color Something 1 8 Simple Data
0058F44A
5177 1.16.1 BWGame "Literally Unused" 1 29604 Simple Data
005968A0
12623 1.16.1 Input Procedures 4 19 A list of functions that determine how user input is handle…
005968AC
12626 1.16.1 Mouse Left Click 422 1 Detects the left click of a mouse. Use only actions that…
00596904
12648 1.16.1 Game Mode 2 1 Determines the game's mode. In-Game, in-menu, battle.n…
00596A18
12717 1.16.1 Virtual Key Array 1 256 Backed By Code An array containing the state of all the virtual key codes …
005993C4
15384 1.16.1 Pointer to "MTXM" map tile data 4 1 Backed By Code
005993D4
15388 1.16.1 Pointer to map "STR " section 4 1 Backed By Code Pointer default: first string
0059BA5C
17854 1.16.1 Game Subtype ID 4 1 Subtype ID specified in GOT template. Top Vs. Bottom: Nu…
0059C080
18247 1.16.1 Mapdata.dat - Mission dir 4 65 Mapdata.tbl string index
0059CC78
19013 1.16.1 Last Time for Drop Window 4 1 Simple Data Last GetTickCount Win32 API Time for Drop Window shown. …
0059CC80
19015 1.16.1 Drop Timer 4 1 Simple Data The time remaining before a player is dropped. See the a…
0059CCA8
19025 1.16.1 Unitnode Table 336 1700 Backed By Code [SCR: See individual entries] See Unitnode Structure in …
0059CCA8
19025 1.16.1 CUnit - Previous Unit 4 1 Supported
0059CCAC
19026 1.16.1 CUnit - Next Unit 4 1 Supported
0059CCB0
19027 1.16.1 CUnit - Health Points 4 1 Supported The amount of hit points that a unit have (*256).

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