1.16.1 · Index · Add Address · Statistics · Reference · About

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Address Player ID Version Name Size Length SCR Description
0058A364
1.16.1 Death Table Start 48 228 Simple Data Counts per player, per unit First entry in the death tab…
0058CE24
2736 1.16.1 SC Technologies Available (0-23) 24 12 Simple Data % Table layout is reverse compared to deaths/kills table. …
0058CF44
2808 1.16.1 SC Technologies Researched (0-23) 24 12 Simple Data [See SC Technologies Available] http://farty1billion.dyndn…
0058D064
2880 1.16.1 SC Tech Research In Progress 1 36 Simple Data Who knows
0058D088
2889 1.16.1 SC Upgrades Available (0-45) 46 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058D2B0
3027 1.16.1 SC Upgrades Researched (0-45) 46 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058D4D8
3165 1.16.1 SC Upgrade in Progress Lvl 1 (Unused?) 1 72 Simple Data Who knows
0058D520
3183 1.16.1 SC Upgrade in Progress Lvl 2 (Unused?) 1 72 Simple Data Who knows
0058D5B0
3219 1.16.1 Player's Force 1 8 Simple Data 8 bytes: 1 byte for each active player, specifying which o…
0058D5B8
3221 1.16.1 Force Flags 1 4 Simple Data 4 bytes: 1 byte for each force specifying the flags; forc…
0058D5BC
3222 1.16.1 Force Names 30 4 Simple Data 4 byte integers: 1 integer for each force, string number o…
0058D634
3252 1.16.1 Player Alliances 12 12 Simple Data EPD 3252 + 0x00: P1 ally status to P1 + 0x01: P1 ally sta…
0058D6C4
3288 1.16.1 Mission Objectives Index 4 12 Simple Data EPD 3288 (+0x00): This is the Mission Objective String I…
0058D6F4
3300 1.16.1 Countdown Timer 4 1 Simple Data Changing the value of this address with EUP or EUD is worth…
0058D6F8
3301 1.16.1 Elapsed Time 4 1 Simple Data Game Seconds (1 Game Second = 16 Game Ticks = ~1072ms on no…
0058D6FC
3302 1.16.1 SC Switch Table (Unused?) 4 1 Simple Data 32 switches, probably pre-1.04 when number of switches was …
0058D700
3303 1.16.1 Player Victory Status 1 8 Simple Data
0058D708
3305 1.16.1 Leaderboard Has Computer Players 4 1 Simple Data
0058D70C
3306 1.16.1 Leader Board Type 1 1 Simple Data
0058D70D
3306 1.16.1 Leader Board Condition 1 1 Simple Data
0058D70E
3306 1.16.1 Leader Board Subtype 2 1 Simple Data
0058D710
3307 1.16.1 Leader Board Goal 4 1 Simple Data
0058D714
3308 1.16.1 Leader Board String Index 4 1 Simple Data
0058D718
3309 1.16.1 #'s of Game Pauses 1 8 Simple Data The base value of this address is: (P1 + P2 + P3 + P4) * 3 …
0058D720
3311 1.16.1 Start Locations 4 8 Simple Data Point: u16 X u16 Y EPD 3311 +0x00: P1 Start Location …
0058D740
3319 1.16.1 Vanilla Location Table 20 64 Simple Data This Location Table is not used in the Expansion (Brood War…
0058DC40
3639 1.16.1 Switch Table 32 1 Simple Data +0x00 (EPD 3639) Switch 1: *1 Switch 2: *2 Switch 3: …
0058DC60
3647 1.16.1 Location Table 20 255 Simple Data +0x00 (EPD 3647) This is the LEFT position of the locat…
0058F04C
4922 1.16.1 Time Pause State 4 1 Simple Data If FALSE, the value of the address is 0, and the countdown …
0058F050
4923 1.16.1 BW Technologies Available (24-43) 20 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F140
4983 1.16.1 BW Technologies Researched (24-43) 20 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F230
5043 1.16.1 BW Tech Research In Progress 1 72 [SCR: Simple data] Who knows
0058F278
5061 1.16.1 BW Upgrades Available (46-60) 15 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F32C
5106 1.16.1 BW Upgrades Researched (46-60) 15 12 Simple Data Table layout is reverse compared to deaths/kills table. …
0058F3E0
5151 1.16.1 BW Upgrade In Progress 1 96 Simple Data Who knows
0058F440
5175 1.16.1 Is Expansion 1 1 Simple Data 1 if your game is using the Expansion set.
0058F441
5175 1.16.1 BWGame unk_10351 1 1 Simple Data
0058F442
5175 1.16.1 Unknown Player Color Something 1 8 Simple Data
0058F44A
5177 1.16.1 BWGame "Literally Unused" 1 29604 Simple Data
005968A0
12623 1.16.1 Input Procedures 4 19 A list of functions that determine how user input is handle…
005968AC
12626 1.16.1 Mouse Left Click 4 1 Unsupported Detects the left click of a mouse. Use only actions that…
00596904
12648 1.16.1 Game Mode 2 1 Unsupported Determines the game's mode. In-Game, in-menu, battle.n…
00596A18
12717 1.16.1 Virtual Key Array 1 256 Backed By Code An array containing the state of all the virtual key codes …
00596CD8
12893 1.16.1 CUWP properties 20 64 Unsupported Same structure as UPRP section in scenario.chk u16:…
005993C4
15384 1.16.1 Pointer to "MTXM" map tile data 4 1 Backed By Code
005993D4
15388 1.16.1 Pointer to map "STR " section 4 1 Backed By Code Pointer default: first string
0059BA5C
17854 1.16.1 Game Subtype ID 4 1 Subtype ID specified in GOT template. Top Vs. Bottom: Nu…
0059C080
18247 1.16.1 Mapdata.dat - Mission dir 4 65 Mapdata.tbl string index
0059CC78
19013 1.16.1 Last Time for Drop Window 4 1 Simple Data Last GetTickCount Win32 API Time for Drop Window shown. …
0059CC80
19015 1.16.1 Drop Timer 4 1 Simple Data The time remaining before a player is dropped. See the a…

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