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Trigger Actions Desync
By FaRTy
Actions That Desync:
1 = Victory
2 = Defeat
11 = Create Unit with Properties
15 = Run AI Script*
16 = Run AI Script At Location*
22 = Kill Unit
23 = Kill Unit At Location
24 = Remove Unit
25 = Remove Unit At Location
26 = Set Resources
39 = Move Unit
42 = Set Doodad State
44 = Create Unit
46 = Order
48 = Give Units to Player
49 = Modify Unit Hit Points
50 = Modify Unit Energy
51 = Modify Unit Shield Points
52 = Modify Unit Resource Amount
53 = Modify Unit Hanger Count
56 = Draw
57 = Set Alliance Status

* For the player(s) that run AI Scripts, it will NOT immediately drop the other players. You will have to wait.

Actions That Don't Desync:
3 = Preserve Trigger
4 = Wait*
7 = Transmission
8 = Play WAV
9 = Display Text Message
10 = Center View
12 = Set Mission Objectives
13 = Set Switch*
14 = Set Countdown Timer*
17 = Leader Board (Control)
18 = Leader Board (Control At Location)
19 = Leader Board (Resources)
20 = Leader Board (Kills)
21 = Leader Board (Points)
27 = Set Score*
28 = Minimap Ping
29 = Talking Portrait
30 = Mute Unit Speech
31 = Unmute Unit Speech
32 = Leaderboard Computer Players
33 = Leaderboard Goal (Control)
34 = Leaderboard Goal (Control At Location)
35 = Leaderboard Goal (Resources)
36 = Leaderboard Goal (Kills)
37 = Leaderboard Goal (Points)
38 = Move Location*
40 = Leaderboard (Greed)
43 = Set Invincibility**
45 = Set Deaths*
47 = Comment
54 = Pause Timer*
55 = Unpause Timer*

* Be cautious if you have any other desynching triggers that are dependant on these or use them in any way because they may cause a desync.
** Set Invincibility wont desync by itself, but if you target a unit that was effected by the action then it will desync.

Single Player Only (Not Applicable):
5 = Pause Game
6 = Unpause Game
41 = Set Next Scenario
58 = Disable Debug Mode
59 = Enable Debug Mode