1.16.1 · Index · Add Address · Statistics · Reference · About

EUDDB one-paged. (1.16.1, Windows)
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Address Name Size Length Description Links
004FF900 Filename for Lastreplay 12 1 Contains the string "LastReplay". [Link]
004FF90C Replay Speed Limiters 4 7 The speed in milliseconds to spend each frame during a repl... [Link]
004FF928 Replay Command Table 16 2 Contains the replay commands "show" and "hid... [Link]
004FF948 Replay show command modifiers 32 12 Contains sub-commands and leaderboard values to use in the ... [Link]
004FFAD0 Menu Info Array 12 27 Contains the menu index, background index, and menu path. [Link]
004FFC20 Campaign List Info 8 85 Contains the campaign listing info. WORD gluHist.tbl inde... [Link]
004FFF60 Establishing shot pointers 8 65 64 entries defining campaign mission prologue/establishing ... [Link]
0050C000 cInit Constructor Function Table 4 310 Standard C-Runtime. Generated by Visual C++. [Link]
005122A0 Campaign list pointers 4 6 Pointer to memory location of details of first mission in S... [Link]
005122B8 Current Cinematic ID 4 1 An index for the currently playing cinematic. [Link]
005124D8 Replay Frame Speed Table 4 7 Contains the value in milliseconds required for each frame.... [Link]
005124F4 Standard Frame Speed Table 4 7 Contains the time in milliseconds spent each frame. Array i... [Link]
00512510 Image Update Functions 8 18 An array of image functions. The array is officially called... [Link]
005125A0 Image Drawing Functions 12 18 This corresponds to a value in images.dat. The official nam... [Link]
00512678 Active Nation ID 4 1 This is the same as Human ID unless you are playing Team Me... [Link]
0051267C Active Human ID 4 1 This is your player ID. The official name for this is g_Act... [Link]
00512680 Active Storm ID 4 1 This is your active storm ID, which is different from your ... [Link]
00512684 Local Nation ID 4 1 The official name for this is g_LocalNationID. [Link]
00512688 Local Human ID 4 1 The official name for this is g_LocalHumanID. [Link]
0051268C Local Storm ID 4 1 The official name for this is g_LocalStormID. [Link]
00512690 Cinematic File Name Array 4 28 Contains string pointers for the file names of all game cin... [Link]
00512700 Race Filename Modifiers 8 1 Contains 3 bytes "ztp" used when loading race-spe... [Link]
00512708 Cursor Filename Array 4 19 Contains pointers to a string for each cursor image. [Link]
00512754 Cursor Scroll Type Modifiers 2 10 Contains the index for the cursor used for scrolling. [Link]
005127DC Tileset Color Cycle Pointers 4 9 Contains pointers to the tileset color cycle data. Array in... [Link]
00512800 Trigger Action Function Array 4 60 Contains function pointers for all trigger actions. [Link]
0051CE8C Inverse system time 4 1 Value : -GetTickCount() (about 10ms error) Used for inpu... [Link]
0051F2A8 Images Attack Overlay Array 4 999 Pointers to GRP handles for all images. [Link]
00520244 Images Damage Overlay Array 4 999 Pointer to GRP handles for all images. [Link]
005211E0 Images Special Overlay Array 4 999 Pointers to GRP handles for all images. [Link]
0052217C Images Landing Dust Overlay Array 4 999 Pointers to GRP handles for all images. [Link]
00523118 Images Liftoff Dust Overlay Array 4 999 Pointers to GRP handles for all images. [Link]
0052E5C8 Images Shield Overlay Array 4 999 Pointer to GRP handles for all images. [Link]
0052F568 Images Array 64 5000 The array of images currently processed in the game. [Link]
0057EE7C Player Human IDs 4 8 The Human ID for each player. [Link]
0057EE9C Player Name 25 1 If you are playing as 'asldkvjs' then you will fi... [Link]
0057EEC0 Player Nation IDs 4 8 The Nation ID for each player. [Link]
0057EEE0 Active Player Structures 36 12 A structure for each player containing their HumanID, Storm... [Link]
0057F090 Network Provider Latency Calls 4 1 A value used by the network provider(standard.snp) for dela... [Link]
0057F094 Last Whisper Player 25 1 The name of the player that last whispered you (in-game onl... [Link]
0057F0B0 Vision Filter 4 1 A shared vision filter used for changing the player's ... [Link]
0057F0B4 Multiplayer Mode 4 1 A boolean value that specifies if the game is Single or Mul... [Link]
0057F0B8 Network Player Status Array 4 8 An array containing flags for each player's network st... [Link]
0057F0D8 Network Maximum Buffer Size 4 1 A value indicating the maximum size for the command buffer ... [Link]
0057F0DC Main Menu Dialog Handle 4 1 A handle to the main menu BIN dialog. [Link]
0057F0F0 Player Minerals 4 12 The amount of ore the player currently has. [Link]
0057F120 Player Gas 4 12 The amount of gas the player currently has. [Link]
0057F150 Player Total Gas 4 12 The total amount of gas that the player has harvested. [Link]
0057F180 Player Total Minerals 4 12 The total amount of minerals that the player has harvested. [Link]
0057F1DC Tileset 2 1 The current tileset ID being used. [Link]
0057F1E1 Active Player Count 1 1 The number of active players in the game. [Link]
0057F1E2 Console Index 1 1 A value indicating which console GUI should be displayed. [Link]
0057F1EC Shared Vision 4 12 The shared vision values for each player. StarCraft does... [Link]
0057F21C Player Color Mapping 4 8 A mapping of the player's colors. [Link]
0057F23C Elapsed Time 4 1 The elapsed game time. [Link]
0057F244 Campaign Index 2 1 A value indicating which campaign is being played. [Link]
0057F246 Next Scenario 32 1 The name of the next scenario, set using the Set Next Scena... [Link]
0057FD34 Last Event Position 8 1 A POINT structure containing the position of the last event... [Link]
0057FD3C Map File Name 260 1 The current map's file name. [Link]
0057FE40 Map Title 32 1 The current map's title. [Link]
0057FE60 Hotkeyed Unit 4 12 Having trouble with players not hotkeying what they're... [Link]
00581D6A Player Selection Circle Colors 1 12 Each byte sets the color of the selection circle: 00 - Gre... [Link]
00581D76 Unit Color Table 8 12 Each byte corresponds to a palette index used for each play... [Link]
00581DD6 Minimap Color Table 1 12 Each byte references a palette index. This table is immedi... [Link]
00581DE4 Score Total Units Produced 4 12 [Link]
00581E14 Score Units Produced 4 12 [Link]
00581E44 Score Units Owned 4 12 [Link]
00581E74 Score Units Lost 4 12 [Link]
00581EA4 Score Units Killed 4 12 [Link]
00581ED4 Score Unit Total 4 12 [Link]
00581F04 Score Kill Total 4 12 [Link]
00581F34 Score Structures Constructed Total 4 12 [Link]
00581F64 Score Structures Constructed 4 12 [Link]
00581F94 Score Structures Owned 4 12 [Link]
00581FC4 Score Structures Lost 4 12 [Link]
00581FF4 Score Structures Razed 4 12 [Link]
00582024 Score Buildings Total 4 12 [Link]
00582054 Score Razings Total 4 12 [Link]
00582084 Score Factories Constructed 4 12 [Link]
005820B4 Score Factories Owned 4 12 [Link]
005820E4 Score Factories Lost 4 12 [Link]
00582144 Zerg Supplies Available 4 12 [Link]
00582174 Zerg Supplies Used 4 12 [Link]
005821A4 Zerg Supplies Max 4 12 [Link]
005821D4 Terran Supplies Available 4 12 [Link]
00582204 Terran Supplies Used 4 12 [Link]
00582234 Terran Supplies Max 4 12 [Link]
00582264 Protoss Supplies Available 4 12 [Link]
00582294 Protoss Supplies Used 4 12 [Link]
005822C4 Protoss Supplies Max 4 12 [Link]
005822F4 Score Custom 4 12 [Link]
00582324 All Unit Counts Table 4 2736 [Link]
00584DE4 Completed Unit Counts Table 4 2736 [Link]
005878A4 Killed Unit Counts Table 4 2736 [Link]
0058A364 Death Table Start 4 2736 First entry in the death table (P1 marine) for 1.16.1. [Link]
0058CE24 SC Technologies Available (0-23) 24 12 24 entries per player, one byte for each tech. [Link]
0058CF44 SC Technologies Researched (0-23 24 12 [Link]
0058D088 SC Upgrades Available (0-45) 46 12 46 entries per player, one for each upgrade. [Link]
0058D2B0 SC Upgrades Researched (0-45) 46 12 46 entries per player, one for each upgrade. [Link]
0058D2B0 Upgrades.dat - Upgrades 1 45 +0x00000046 for next player 45 entries for each player [Link]
0058D5B0 Player's Force 1 8 The force that each player belongs to. [Link]
0058D5B8 Force Flags 1 4 Flags that are applied to each force. [Link]
0058D5BC Force Names 30 4 The names of each force. [Link]
0058D634 Player Alliances 12 12 0x00 is P1 ally status to P1, 0x01 is P1 ally status to P2... [Link]
0058D6C4 Mission Objectives Index 4 12 An ID for the mission objectives string unique to each play... [Link]
0058D6F4 Countdown Timer 4 1 The value of the Countdown timer. [Link]
0058D718 Remaining Game Pauses 1 8 The remaining game pauses that each player has. Add the EP... [Link]
0058D720 Start Locations 4 8 The Start Location positions for each player. [Link]
0058D740 Vanilla Location Table 20 64 Starcraft Vanilla location table (NOT USED IN BROODWAR). [Link]
0058DC40 Switch Table 32 1 A bit-wise table containing the switch states for UMS maps. [Link]
0058DC60 Location Table 20 255 Struct: +0x00 = X1 +0x04 = Y1 +0x08 = X2 +0x0C = Y2 +0... [Link]
0058F04C Time Pause State 4 1 TRUE if the countdown timer is paused. [Link]
0058F050 BW Technologies Available (24-43) 20 12 20 entries per player, one byte for each tech. [Link]
0058F140 BW Technologies Researched (24-43) 20 12 20 entries per player, one byte for each tech. [Link]
0058F278 BW Upgrades Available (46-60) 15 12 15 entries per player, one for each upgrade. [Link]
0058F32C BW Upgrades Researched (46-60) 15 12 15 entries per player, one for each upgrade. [Link]
0058F440 Is Expansion 1 1 TRUE if your game is using the Expansion set. [Link]
005968A0 Input Procedures 4 19 A list of functions that determine how user input is handle... [Link]
005968AC Mouse Left Click 4 1 Left Click: *1 Detects the left click of a mouse. Combine... [Link]
00596904 Game Mode 2 1 Determines the game's mode. In-Game, in-menu, battle.n... [Link]
00596A18 Virtual Key Array 1 256 An array containing the state of all the virtual key codes ... [Link]
005993D4 Pointer to map "STR " section 4 1 Pointer default: first string [Link]
0059CC80 Drop Timer 4 1 The amount of time you have to wait to drop someone. [Link]
0059CCA8 Unitnode Table 336 1700 See Unitnode Structure in the Reference page. Units are lo... [Link]
0059CCB0 Health Points 4 1 The amount of Health that a unit/building have. *256 [Link]
0059CCD0 Current Coordinate 4 1 X + 65536*Y The coordinate of a unit/building on the map... [Link]
0059CCD4 Current X Coordinate 4 1 The X coordinate of a unit/building on the map. *256 [Link]
0059CCD8 Current Y Coordinate 4 1 The Y coordinate of a unit/building on the map. *256 [Link]
0059CCF0 Current Direction 4 1 The direction that a unit/building is currently facing. ... [Link]
0059CCF4 Player ID 4 1 The ID of the player is shown when the unit is standing sti... [Link]
0059CCF5 Main Order ID 4 1 Order ID: *256 The specific order that is given to anythin... [Link]
0059CCF6 Main Order State 4 1 Order State: *65536 The state of the order given to anythi... [Link]
0059CCF7 Main Order Signal 4 1 Order Signal: *16777216 The signal of the order given to a... [Link]
0059CCFC Main Order Timer 4 1 Order Timer: *1 The total cooldown of weapon (ground/air) ... [Link]
0059CCFD Ground Weapon Cooldown 4 1 Ground Weapon Cooldown: *256 The small delay before firing... [Link]
0059CCFE Air Weapon Cooldown 4 1 Air Weapon Cooldown: *256 The small delay before firing ag... [Link]
0059CCFF Spell Cooldown 4 1 Spell Cooldown: *16777216 The cooldown before being able t... [Link]
0059CD00 Order Coordinate 4 1 X + 65536*Y The coordinate of the current order given to... [Link]
0059CD04 Target ID 4 1 The unit/building that another unit/building is ordered, to... [Link]
0059CD08 Shield Points 4 1 The amount of shield that a unit/building have. *256 [Link]
0059CD34 Kill Count 4 1 Not related to the leaderboard, but to an individual unit&#... [Link]
0059CD48 Energy Points 4 1 The amount of energy that a unit/building have. *16777216 [Link]
0059CD54 Remaining Build Time 4 1 The remaining time that is left before the building is full... [Link]
0059CD68 Spider Mines 4 1 The amount of Spider Mines that a Vulture have. [Link]
0059CD70 Scarbs/Interceptors/Larva Timer isLanding 4 1 Scarbs : *1 Interceptors : *256 Larva... [Link]
0059CDA0 Rally Coordinate 4 1 X + 65536*Y The coordinate of a rally point that is set ... [Link]
0059CDB8 Matrix Damage Absorption 4 1 Multiply a number you want to detect for, like 60, by 16777... [Link]
0059CDBC Matrix/Stim/Ensare/Lockdown Timer 4 1 Matrix : *1 Stim : *256 Ensare : *65536 Lockdown... [Link]
0059CDC0 Irradiate/Stasis/Plague Timer 4 1 Irradiate Timer : *1 Stasis Timer : *256 Plague Timer ... [Link]
0059CDC8 Parasite/Blind State 4 1 Parasite : *256 The value is connected to a player... [Link]
0059CDCC Maelstorm Timer/Acid Spores 4 1 Maelstorm : *1 Acid Spores : *65536 [Link]
0059CDE0 Emp Shockwave Missiles 4 1 Missiles: *1 One of the spell from a Science Vessel. [Link]
00628430 First Unit Pointer 4 1 The value is pointer to the first unit in the unitNodeTable... [Link]
00628448 Screen Coordinate X 4 1 The position of the screen on the X Axis. Note that it'... [Link]
00628470 Screen Coordinate Y 4 1 The position of the screen on the Y Axis. Note that it'... [Link]
006284C8 Player 1 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
006284E8 Player 1 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
00628518 Player 2 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
00628548 Player 3 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
00628578 Player 4 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
006285A8 Player 5 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
006285D8 Player 6 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
00628608 Player 7 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
00628638 Player 8 Selection Group 4 12 List of unit node pointers for Player's current group ... [Link]
0063FF48 Pylon Auras are Visible 4 1 Read-Only (Writing to it apparently does nothing :C .) [Link]
006556E4 Network Latency Option 4 1 -1 = "Extra Low Latency" 0 = Low Latency 1 = Hi... [Link]
00655700 Upgrades.dat - Max Level 1 61 [Link]
00655740 Upgrades.dat - Mineral Cost Base 2 61 [Link]
006557C0 Upgrades.dat - Gas Cost Factor 2 61 [Link]
00655840 Upgrades.dat - Gas Cost Base 2 61 [Link]
006558C0 Upgrades.dat - Unknown 2 61 [Link]
00655940 Upgrades.dat - Time Factor 2 61 [Link]
006559C0 Upgrades.dat - Mineral Cost Factor 2 61 [Link]
00655A40 Upgrades.dat - Label 2 61 stat_txt.tbl index [Link]
00655AC0 Upgrades.dat - Icon 2 61 cmdicons.grp frame [Link]
00655B3C Upgrades.dat - Brood War Flag 1 61 [Link]
00655B80 Upgrades.dat - Time Base 2 61 [Link]
00655BFC Upgrades.dat - Race 1 61 0 = Zerg 1 = Terran 2 = Protoss 3 = All [Link]
00656198 Techdata.dat - Unknown1 2 44 [Link]
006561F0 Techdata.dat - Gas Cost 2 44 [Link]
00656248 Techdata.dat - Mineral Cost 2 44 [Link]
006562A0 Techdata.dat - Label 2 44 stat_txt.tbl index [Link]
006562F8 Techdata.dat - Unknown 2 2 44 [Link]
00656350 Techdata.dat - Researched 1 44 DatEdit says Unused? [Link]
00656380 Techdata.dat - Energy Cost 2 44 [Link]
006563D8 Techdata.dat - Time 2 44 [Link]
00656430 Techdata.dat - Icon 2 44 cmdicons.grp frame index [Link]
00656488 Techdata.dat - Race 1 44 0 = Zerg 1 = Terran 2 = Protoss 3 = "All" [Link]
006564B4 Techdata.dat - Brood War Flag 1 44 [Link]
006564E0 Weapons.dat - Damage Factor 1 130 [Link]
00656568 Weapons.dat - Target Error Message 2 130 stat_txt.tbl index [Link]
00656670 Weapons.dat - Behavior 1 130 0 = Fly & Don't Follow Target 1 = Fly & Foll... [Link]
006566F8 Weapons.dat - Effect 1 130 0 = None 1 = Normal Hit 2 = Splash (Radial) 3 = Splash ... [Link]
00656780 Weapons.dat - Icon 2 130 cmdicons.grp frame [Link]
00656888 Weapons.dat - Splash Inner Radius 2 130 [Link]
00656990 Weapons.dat - Attack Angle 1 130 "Angle within which the weapon can be fired without wa... [Link]
00656A18 Weapons.dat - Minimum Range 4 130 16 times the value in DatEdit. [Link]
00656C20 Weapons.dat - Graphics Y Offset 1 130 [Link]
00656CA8 Weapons.dat - Graphics 4 130 Flingy.dat index Weapon Graphic [Link]
00656EB0 Weapons.dat - Damage Amount 2 130 [Link]
00656FB8 Weapons.dat - Cooldown 1 130 [Link]
00657040 Weapons.dat - Remove After 1 130 "Time until the weapon is removed if it does not hit a... [Link]
006570C8 Weapons.dat - Splash Middle Radius 2 130 [Link]
006571D0 Weapons.dat - Upgrade ID 1 130 Upgrades.dat index [Link]
00657258 Weapons.dat - Damage Type 1 130 0 = Independent 1 = Explosive 2 = Concussive 3 = Normal ... [Link]
006572E0 Weapons.dat - Label 2 130 stat_txt.tbl index [Link]
006573E8 Weapons.dat - Special Attack 1 130 Reference only. [Link]
00657470 Weapons.dat - Maximum Range 4 130 Value is 16 times what DatEdit shows. [Link]
00657678 Weapons.dat - Upgrade Bonus 2 130 [Link]
00657780 Weapons.dat - Splash Outer Radius 2 130 [Link]
00657888 Weapons.dat - Launch Spin 1 130 [Link]
00657910 Weapons.dat - Graphics Offset X 1 130 [Link]
00657998 Weapons.dat - Target Flags 2 130 0x001 Air 0x002 Ground 0x004 Mechanical 0x008 Organic 0... [Link]
0065FC18 Units.dat - Max Hits (Air) 1 228 This value is for statistics purposes only. [Link]
0065FD00 Units.dat - Gas Cost 2 228 [Link]
0065FEC8 Units.dat - Armor 1 228 [Link]
0065FFB0 Units.dat - "What" Sound Start 2 228 sfxdata.dat start index [Link]
00660178 Units.dat - Computer AI Unit Type 1 228 "AI Internal" in DatEdit [Link]
00660260 Units.dat - Custom Name 2 228 "Map String" in DatEdit [Link]
00660428 Units.dat - Build Time 2 228 [Link]
006605F0 Units.dat - Start Direction 1 228 "Direction unit will face after it is created. Values ... [Link]
006606D8 Units.dat - Brood War Flag 1 228 [Link]
006607C0 Units.dat - Subunit 1 2 228 [Link]
00660988 Units.dat - Transport Space Provided 1 228 [Link]
00660A70 Units.dat - Restriction Flags 2 228 Always 0xFFFF? [Link]
00660C38 Units.dat - Subunit 2 2 228 [Link]
00660E00 Units.dat - Shield Amount 2 228 [Link]
00660FC8 Units.dat - Movement Flags 1 228 [Link]
006610B0 Units.dat - Construction Animation 4 228 0 = No graphics [Link]
00661440 Units.dat - "Yes" Sound End 2 106 sfxdata.dat end index [Link]
00661518 Units.dat - Staredit Availability Flags 2 228 0x0001 - Non-Neutral 0x0002 - Unit Listing & Palette ... [Link]
006616E0 Units.dat - Air Weapon 1 228 [Link]
006617C8 Units.dat - Unit Dimensions 8 228 Struct: 2 bytes - Left Dimension (from center) 2 bytes - ... [Link]
00661EE8 Units.dat - "Pissed" Sound End 2 106 sfxdata.dat end index [Link]
00661FC0 Units.dat - "Ready" Sound 2 106 sfxdata.dat index [Link]
00662098 Units.dat - Right-click Action 1 228 0 = No commands/Auto Attack 1 = Normal movement/Normal Att... [Link]
00662180 Units.dat - Size Class 1 228 0 = Independent 1 = Small 2 = Medium 3 = Large [Link]
00662268 Units.dat - Human Init Action 1 228 "Human Idle Action" in DatEdit Orders.dat index [Link]
00662350 Units.dat - Max HP 4 228 Lowest byte is fractional part. [Link]
006626E0 Units.dat - Addon Placement 4 96 Struct: 2 bytes - X Pos 2 bytes - Y Pos Only exists fo... [Link]
00662860 Units.dat - Building Dimensions 4 228 Struct: 2 bytes - Width 2 bytes - Height [Link]
00662BF0 Units.dat - "What" Sound End 2 228 sfxdata.dat end index [Link]
00662DB8 Units.dat - Seek Range 1 228 1 range unit here = 2 range units in Weapons.dat. If the v... [Link]
00662EA0 Units.dat - Computer Init Action 1 228 "Computer Idle" in DatEdit Orders.dat index [Link]
00663150 Units.dat - Elevation Level 1 228 Elevation Level (Related to shadow?) [Link]
00663238 Units.dat - Sight Range 1 228 Set value from 0-11. Values greater than 11 will crash. [Link]
00663320 Units.dat - Attack Unit Order 1 228 Orders.dat reference [Link]
00663408 Units.dat - Build Score 2 228 [Link]
006635D0 Units.dat - Armor Upgrade ID 1 228 Upgrades.dat index [Link]
006636B8 Units.dat - Ground Weapon 1 228 [Link]
006637A0 Units.dat - Group Flags 1 228 0x01 - Zerg (Uses underlings, can build on creep) 0x02 - T... [Link]
00663888 Units.dat - Mineral Cost 2 228 [Link]
00663A50 Units.dat - Attack Move Order ID 1 228 Orders.dat index [Link]
00663B38 Units.dat - "Pissed" Sound Start 2 106 sfxdata.dat start index [Link]
00663C10 Units.dat - "Yes" Sound Start 2 106 sfxdata.dat start index [Link]
00663CE8 Units.dat - Supply Used 1 228 Value here is twice what you see in-game. (Hence why 2 Zerg... [Link]
00663DD0 Units.dat - Rank/Sublabel 1 228 "Controls ground units movement: units with lower Rank... [Link]
00663EB8 Units.dat - Kill Score 2 228 Kill Score [Link]
00664080 Units.dat - Advanced Flags 4 228 0x00000001 - Building 0x00000002 - Addon 0x00000004 - Fly... [Link]
00664410 Units.dat - Transport Space Required 1 228 [Link]
006644F8 Units.dat - Graphics (Flingy ID) 1 228 flingy.dat index [Link]
006645E0 Units.dat - Max Hits (Ground) 1 228 This value is for statistics purposes only. [Link]
006646C8 Units.dat - Supply Provided 1 228 The value is twice what you see in-game. [Link]
006647B0 Units.dat - Has Shields 1 228 [Link]
00664898 Units.dat - Idle Order 1 228 "Return to Idle" in DatEdit Orders.dat index [Link]
00664980 Units.dat - Infestation Unit 2 96 Only exists for buildings (First entry is 106 Command Cente... [Link]
00664A40 Orders.dat - Unknown 4 1 189 [Link]
00664B00 Orders.dat - Use Weapon Targetting 1 189 [Link]
00664BC0 Orders.dat - Unknown 12 1 189 [Link]
00664C80 Orders.dat - Unknown 11 1 189 [Link]
00664D40 Orders.dat - Animation 1 189 0 = Initial 1 = Death 2 = Ground Attack - Initial 3 = Ai... [Link]
00664E00 Orders.dat - Energy Technology 1 189 Techdata.dat index for energy [Link]
00664EC0 Orders.dat - Highlight Button ID 2 189 cmdicons.grp frame index or 0xFFFF for none. [Link]
00665040 Orders.dat - Can Be Interrupted 1 189 [Link]
00665100 Orders.dat - Unknown 7 1 189 [Link]
006651C0 Orders.dat - Unknown 9 1 189 [Link]
00665280 Orders.dat - Label ID 2 189 Doesn't do anything. [Link]
00665400 Orders.dat - Obscured Order 1 189 Orders.dat index "Order to be run if the target is ob... [Link]
006654C0 Orders.dat - Can Be Obstructed? 1 189 [Link]
00665580 Orders.dat - Unknown 2 189 [Link]
00665700 Orders.dat - Can Be Queued 1 189 [Link]
006657C0 Orders.dat - Unknown 5 1 189 [Link]
00665880 Orders.dat - Targeting 1 189 Weapons.dat index "Weapon used by the order to determ... [Link]
00665940 Orders.dat - Order is Secondary 1 189 Order goes in bSecondaryOrderID instead of bMainOrderID. [Link]
00665A00 Orders.dat - Unknown 3 1 189 [Link]
00665AC0 Sprites.dat - Selection Circle 1 387 Images.dat reference starting at index 561. Starts on spri... [Link]
00665C48 Sprites.dat - Visible 1 517 [Link]
00665E50 Sprites.dat - HP Bar Length 1 387 Starts on Sprites.dat ID 130. [Link]
00665FD8 Sprites.dat - Selection Vertical Offset 1 387 Starts on Sprites.dat ID 130. [Link]
00666160 Sprites.dat - Image Index 2 517 Images.dat index [Link]
00666570 Sprites.dat - Unknown 1 517 Unknown flag. [Link]
00666778 Images.dat - Landing Dust Overlay 4 999 images.tbl lo? index [Link]
00667718 Images.dat - Draw If Cloaked 1 999 [Link]
00667B00 Images.dat - Special Overlay 4 999 Images.tbl lo? index [Link]
00668AA0 Images.dat - GRP File 4 999 Images.tbl grp index [Link]
00669A40 Images.dat - Remapping Index 1 999 If Drawing Function is 9: 0 = No remapping 1 = ofire.pcx ... [Link]
00669E28 Images.dat - Drawing Function 1 999 0 = Normal Draw 1 = Unknown1 2 = Enemy Unit Cloak(+spell)... [Link]
0066A210 Images.dat - Damage Overlay 4 999 Images.tbl lof pointer [Link]
0066B1B0 Images.dat - Attack Overlay 4 999 images.dat lo? index [Link]
0066C150 Images.dat - Clickable 1 999 [Link]
0066C538 Images.dat - Sheilds Overlay 4 999 None = 0 Small = 133 Medium = 2 Large = 184 [Link]
0066D4D8 Images.dat - Use Full Iscript 1 999 [Link]
0066D8C0 Images.dat - Lift-off Dust Overlay 4 999 images.tbl lod index [Link]
0066E860 Images.dat - Graphics Turns 1 999 [Link]
0066EC48 Images.dat - Iscript ID 4 99999 Iscript.bin ID [Link]
0068C14C Selected Unit ID 4 1 The Unit ID of the currently selected single unit (Ex: Terr... [Link]
006C9858 Flingy.dat - Movement Control 1 209 0 = Flingy.dat Control 1 = Partially Mobile, Weapon 2 = I... [Link]
006C9930 Flingy.dat - Halt Distance 4 209 Measured in pixels*256 [Link]
006C9C78 Flingy.dat - Acceleration 2 209 Measured in pixels-per-frame. [Link]
006C9E20 Flingy.dat - Turn Radius 1 209 [Link]
006C9EF8 Flingy.dat - Top Speed 4 209 Measured in pixels-per-frame, but written as "Speed*(3... [Link]
006CA318 Flingy.dat - Sprite Index 2 209 Sprites.dat index [Link]
006CA94D Displayed HP 4 1 The current HP of the selected unit. [Link]
006CA9F0 Unit being Produced 4 1 Set value to 1 to detect any unit currently being trained o... [Link]
006CDDC4 Mouse Coordinate X 4 1 Relative to the screen. [Link]
006CDDC8 Mouse Coordinate Y 4 1 Relative to the screen. [Link]
006CDFD4 Game Speed 4 1 The current game speed. The values are as follows: 0 = S... [Link]
006CDFE0 Music Volume 4 1 0-100 for music volume [Link]
006CDFE4 Digital Volume 4 1 0-100 for sound volume [Link]
006D0F48 Game Name 24 1 This is the name that the host has chosen when creating the... [Link]
006D5A6C Cheat Flags 4 1 Setting cheat flags will work in multiplayer games, but may... [Link]
006D5BB0 Music ID 4 1 Change this value and toggle music and it will play a diffe... [Link]
006D5BBE Minimap State 4 1 Minimap State - Pressing Tab, Shift+tab changes this 0x00 ... [Link]